I am working on neon signs and trying to achieve a uniform brightness.
Smaller sections of the neon signage are brighter (which I believe is how it should act) and I am manually adjusting each mesh with a different emission texture to balance the brightnesses.
Is there a way to make the texture emission emit a uniform brightness on varying sized meshes?
Mesh Light uniform brightness
Moderators: ChrisHekman, aoktar
only option is normalize on emissions. please post some image if you don't have any success
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ditto. In fact object tag caused issues with all my emissions and was the issue I had with some emissions not working at all.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
checked. I see little different behaviour with objecttag against to static meshes. But this is not big different here. Also it looks like working with objecttag. If anyone can provide some example, we can compare.zackyd wrote:* just found the issue. I had object tags on the meshes and when they were deleted the meshes produced uniform emission.
any thoughts on what is going on there Ahmet?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet
I can confirm the same problem here. On Mac and Windows in two different versions of plugin.
This is a bit off topic but when can we have a stable version of C4DOctane plugin? I mean any version, just STABLE and FINAL? New features are nice in 2.0 but now all usable versions of plugin are beta. This is frustrating for professional work. Right now i have to keep all versions of the plugin for each job just to make sure i can open the project in the future. Just saying.
By the way congratulations on the 2.0 release
Milan
edit:updated scene file to include object tags.
I can confirm the same problem here. On Mac and Windows in two different versions of plugin.
This is a bit off topic but when can we have a stable version of C4DOctane plugin? I mean any version, just STABLE and FINAL? New features are nice in 2.0 but now all usable versions of plugin are beta. This is frustrating for professional work. Right now i have to keep all versions of the plugin for each job just to make sure i can open the project in the future. Just saying.
By the way congratulations on the 2.0 release

Milan
edit:updated scene file to include object tags.
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
Hi milanm,
thanks for scene. I'll check it.
For stability, currently 1.53 is most stabile. But current 2.0 is mostly stabile for production environment. Me and many are using it.
Due of nonstop updates, it's very hard to make a full stabile release.
thanks for scene. I'll check it.
For stability, currently 1.53 is most stabile. But current 2.0 is mostly stabile for production environment. Me and many are using it.
Due of nonstop updates, it's very hard to make a full stabile release.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw