Weird : Mesh Count With Mapping Coordinate

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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eyeonestudio
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Weird : Mesh Count With Mapping Coordinate

I use C4D Camera Mapping with Octane Material.
When Object Mesh Count is Low. Distorted
cammap.zip
(1.19 MiB) Downloaded 201 times
Simple Scene Setting
a.jpg
Low Count Mesh : Distort
b.jpg
High Count Mesh : Good
c.jpg
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
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bepeg4d
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hi,
what happen if you lower the phong angle of the cube at at least 40 or below?
octane is much more sensitive to the phong angle compared to c4d,
ciao beppe
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aoktar
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bepeg4d wrote:hi,
what happen if you lower the phong angle of the cube at at least 40 or below?
octane is much more sensitive to the phong angle compared to c4d,
ciao beppe
i think same, thanks. Beppe, what macos nvidia driver are you using?
There is a problem: http://render.otoy.com/forum/viewtopic.php?f=30&t=40323
he has crashes with standalone 1.55
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eyeonestudio
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:D ....
Plz download & Open Sample Scene.
You can See What I Say.

is Not a Phong & Driver Problem. :shock:

Overlay Original Background Image
v.jpg
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
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eyeonestudio
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Want Testing.... Plz
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
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aoktar
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ok, checked. But there is nothing to do at the moment. I can look this again, after making the release of 2.0.
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