Hi Otoy,
plz build following things for the next update:
-Octane can hadle one texture on one Polygon. This is frustrating.If i want some Alpha-Maps on my Object, i had to mix 20 Mixmaterials...not a good solution for any workflow.
-Atmospheric and volume rendering
Here is a Link to Indigo-Render:
http://www.indigorenderer.com/content/a ... provements
My wish for the next release
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- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Those clouds look quite nice (the shadows are crap tho)
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
You can mix textures and put the into inputs for one material. No need to mix materials.NVN wrote:Hi Otoy,
plz build following things for the next update:
-Octane can hadle one texture on one Polygon. This is frustrating.If i want some Alpha-Maps on my Object, i had to mix 20 Mixmaterials...not a good solution for any workflow.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
To be fair, the texture mix node doesn't work with ANY texture. For instance, if you want to mix two normal maps you must mix the materials instead.gordonrobb wrote:You can mix textures and put the into inputs for one material. No need to mix materials.