My wish for the next release

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NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

Hi Otoy,

plz build following things for the next update:

-Octane can hadle one texture on one Polygon. This is frustrating.If i want some Alpha-Maps on my Object, i had to mix 20 Mixmaterials...not a good solution for any workflow.

-Atmospheric and volume rendering
Here is a Link to Indigo-Render:
http://www.indigorenderer.com/content/a ... provements
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Those clouds look quite nice (the shadows are crap tho)
abstractmedia
Licensed Customer
Posts: 71
Joined: Sat Jul 13, 2013 6:12 pm

Meh, they just need softened...a lot.
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

NVN wrote:Hi Otoy,

plz build following things for the next update:

-Octane can hadle one texture on one Polygon. This is frustrating.If i want some Alpha-Maps on my Object, i had to mix 20 Mixmaterials...not a good solution for any workflow.
You can mix textures and put the into inputs for one material. No need to mix materials.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

gordonrobb wrote:You can mix textures and put the into inputs for one material. No need to mix materials.
To be fair, the texture mix node doesn't work with ANY texture. For instance, if you want to mix two normal maps you must mix the materials instead.
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