OctaneRender® for 3ds max® v1.31[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

What do you expect from new version except 2015 support?
I am limited by standalone features and can't implement anything what standalone doesn't have.
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

hi Karba,

any hope of supporting Max's Fast Skin sss when we click on convert materials?

also is Motionblur implemented in the current build? or is that reserved for when 1.5 comes out?

Any update on hair and fur render support?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

solomon wrote:hi Karba,

any hope of supporting Max's Fast Skin sss when we click on convert materials?

also is Motionblur implemented in the current build? or is that reserved for when 1.5 comes out?

Any update on hair and fur render support?
1.5 is not going to support object motion blur (only camera) or hair. It will be supported only in 2.x. There is nothing I can do about it.
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Isnt working on 2015?
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Karba wrote:What do you expect from new version except 2015 support?
I am limited by standalone features and can't implement anything what standalone doesn't have.
support gradient at least
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Karba, Is there any chance of fixing support for multi sub materials in xref. as it is now it works great with single octane materials. Or, is this a limitation of max?

best
Dasniel
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Karba wrote:What do you expect from new version ?
1.) Region render (!!!)

2.) "Camera correction modifier" support

3.) Hue & saturation node (color correction support)

4.) "show/hide end result" in material editor (show texture/show resulting material. Right now it shows black)

5.) Slate material editor: bitmap node that connects to image texture node

6.) Octane light lister with detailed control

7.) Clay render


These should not be the most complicated ones to integrate, right?



.
Last edited by RobSteady on Mon Mar 24, 2014 9:27 am, edited 7 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
User avatar
bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

Karba wrote:What do you expect from new version except 2015 support?
I am limited by standalone features and can't implement anything what standalone doesn't have.
What about Clay render , Shutter time , Gradients , waves ...
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Anyone got this working on 2015?
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

rodrigotrovao wrote:Anyone got this working on 2015?
2015 is currently beta.
Post Reply

Return to “Autodesk 3Ds Max”