OctaneRender® for 3ds max® v1.31[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Changes since 1.25
  • Fixed incorrect refraction of specular materials.
  • Grayscale Color value can now be set to a value >1.0 allowing you to set a higher bump power.
  • Changed orientation of some sides of box mapping: The top and bottom face are mapped with X pointing right - all others have Y pointing up.
  • Fixed incorrect auto-focus of surfaces very very close to the camera.
  • Changed AO of the direct lighting kernel to ignore all geometry that has a specular material with the fake shadow option enabled.
  • Image textures are now mapped to the UV range [-1,-1]..[1,1], if no transformation is applied in flat/cylindrical/perspective mapping.
  • Increased the maximum render resolution to 32768x32768 pixels. Please be aware that you can't render the maximum resolution with current hardware since the film buffer wouldn't fit into VRAM. In case you just want to increase the image resolution in one direction, the film buffer should fit
DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013. For 2014 use files from 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:


3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)


Yours,
The OctaneRender® Team.
nagboy
Licensed Customer
Posts: 96
Joined: Thu Jan 03, 2013 5:32 am

Is a beta version supporting motion blur far away?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nagboy wrote:Is a beta version supporting motion blur far away?
Motion blur is not supported yet.
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

great!!!! What are the recomended nVidia drivers for this release? I am using 332.21
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

latest Nvidia drivers don't work on quad Titans and Octane for Max(1.18)
I will not ever update my gpu drivers...

Just a question:

is it possible to export a Max scene with all Octane lights, materials and animations and open it in the standalone version?
Do I need a special alembic exporter?

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
LuckyFox
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Joined: Fri Oct 11, 2013 12:05 pm

Can somebody do a benchmark of this in respect to 1.20?
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mykola1985
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Joined: Mon Sep 24, 2012 6:04 pm

Slower than 1.18 for sure. I have done some tests. In terms of speed it's identical to 1.22a
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

As far as I understand, the upcoming 1.5 version of plugin for max should be nearly 4x faster (depending on the complexity of the scene). And with 1.31 we are slower than 1.18. Does it mean that major engine improvements are not implemented yet?
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
boris
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Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

gabrielefx wrote:latest Nvidia drivers don't work on quad Titans and Octane for Max(1.18)
I will not ever update my gpu drivers...

Just a question:

is it possible to export a Max scene with all Octane lights, materials and animations and open it in the standalone version?
Do I need a special alembic exporter?

regards
i don't think so.
my observations:
Crate does somehow well in exporting a scene which has octane materials. but:
- a box created with those 3 standard materials ids (1 to 3) and one material applied will give you 3 material names [materialname]1, [materialname]2 and [materialname]3 in the standalone.
- a mesh with a hole in it will not have the hole unless it is triangulated that way
the standard object exporter has a problem with non standard materials like octane's and will use generic names for your material, which I really don't like because this makes the switch between octane for max and the standalone a real pain. this is my critic because we had to pay both the standalone and the plugin and a switch while in work progress should be possible in an easier way.
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
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bicket
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Joined: Thu Mar 01, 2012 10:46 am
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Thanks Karba

Could you please integrate the "Clay Render Mode" in 3dsmax.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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