Willem Dafoe Portrait

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skibbbi
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Beautiful work! I would never do such a rendering. I have one account. Pay attention to your eyes. They are dead. Especially right eye. Even with such a light, photographed model will have a flare in his eyes.
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In the translation from Polish to English helped Google Translate
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haknslash
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Unreal texturing! Great job :)
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gordonrobb
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tonysculptor wrote:I created the hair geometry with ZBrush Fibermesh. I converted it to geo, used some custom brushes to refine it and exported it as an obj. It is about 7 million polys. The hair material is a custom material I made based on some hair shading papers. i will do a big brain dump on that soon, and upload my latest skin and hair materials to the db as well.
Ah, great Tony. Still never even tried fibremesh :)
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RealityFox
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Cool! Can you link to the hair papers? I can only wish I had the gpu power to make this. How much vram was used with the hairs? I only have 3gb gpu :/
tonysculptor
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I have 4GB or VRAM. According to some calculations I did, it seems that for every 1 GB of VRAM you can render upto ~6.6 Million polys in the entire scene. So with 3gb of VRAM you too could render this scene.
As for the link to the paper:
http://www.graphics.stanford.edu/papers ... 3final.pdf
Tony Reynolds

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MoGrafik
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whoa! This is awesome! Really amazing work! Thanks for sharing.
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tonysculptor
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Updated full res render with a few tweaks.
Thanks for all the kind words and especially the critiques.
Dafoe_Hair_Large.jpg
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
skibbbi
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Now the eyes look very natural. But hair liked more the previous rendering. The hair was shinier.
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
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ROUBAL
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Great model, shaders and render ! I prefer the first one (original) too.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
RealityFox
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Thanks for the papers! - I'll need to keep this count in mind when I start making characters now before I export them. Honestly can't wait to get displacement and fiber rendering in Octane, gonna make life a lot easier for this sort of stuff >.<
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