Willem Dafoe Portrait

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

Here's my final image of my Willem Dafoe portrait. I will work on posting a brain dump on my materials in the skin rendering thread in the Works in Progress area.

Image
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Nothing short of stunning. Thanks for inspiring me to do better.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
poutoupoutou
Licensed Customer
Posts: 19
Joined: Fri Apr 20, 2012 7:44 pm

Wow your texture is amazing!!!
Xeon E5 2650/4*TITAN/ Windows 10 64bits
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Saw this on zBrushCentral. 8-)
You did a great job on the model, so I suggest you to make some render with a different light setup to more appreciate your work, as in this image is very dark.
Keep it up!
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Wow this turned out great. I agree about the different lighting situations, that would show the detail of your work. Again thanks for the awesome skin material looking forward to the eye
Win 11 64GB | NVIDIA RTX3060 12GB
princedragoncok
Licensed Customer
Posts: 53
Joined: Sun Feb 07, 2010 8:08 pm

R
Last edited by princedragoncok on Mon Feb 27, 2017 11:15 pm, edited 1 time in total.
tonysculptor
Licensed Customer
Posts: 62
Joined: Fri Aug 16, 2013 12:27 am
Location: Austin, TX
Contact:

I don't mind people trying things out with my images. However, if the point of the image was to make the model visible, I would just post a ZBrush screen grab as a final image. The point of this image is to convey mood, not to just show off my model. But I do appreciate the feedback.
Tony Reynolds

i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Absolutely outstanding stuff. Bravo.
_pepis
Licensed Customer
Posts: 36
Joined: Tue Apr 06, 2010 2:17 pm

Original light is much better than somebody photoshopped. Good riposte!
Great work!
User avatar
Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Wow, this is awesome! I do like the first render best, personally. Has a strong dark mood to it.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
Post Reply

Return to “M is for Metaverse Gallery”