Willem Dafoe Portrait
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Beautiful work! I would never do such a rendering. I have one account. Pay attention to your eyes. They are dead. Especially right eye. Even with such a light, photographed model will have a flare in his eyes.
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Ah, great Tony. Still never even tried fibremeshtonysculptor wrote:I created the hair geometry with ZBrush Fibermesh. I converted it to geo, used some custom brushes to refine it and exported it as an obj. It is about 7 million polys. The hair material is a custom material I made based on some hair shading papers. i will do a big brain dump on that soon, and upload my latest skin and hair materials to the db as well.

Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Cool! Can you link to the hair papers? I can only wish I had the gpu power to make this. How much vram was used with the hairs? I only have 3gb gpu :/
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
I have 4GB or VRAM. According to some calculations I did, it seems that for every 1 GB of VRAM you can render upto ~6.6 Million polys in the entire scene. So with 3gb of VRAM you too could render this scene.
As for the link to the paper:
http://www.graphics.stanford.edu/papers ... 3final.pdf
As for the link to the paper:
http://www.graphics.stanford.edu/papers ... 3final.pdf
Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
- tonysculptor
- Posts: 62
- Joined: Fri Aug 16, 2013 12:27 am
- Location: Austin, TX
- Contact:
Updated full res render with a few tweaks.
Thanks for all the kind words and especially the critiques.
Thanks for all the kind words and especially the critiques.
Tony Reynolds
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
i7 6 Core Processor | 680 GTX x 3, 4 GB VRAM | 128 GB Ram
Now the eyes look very natural. But hair liked more the previous rendering. The hair was shinier.
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
Great model, shaders and render ! I prefer the first one (original) too.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Thanks for the papers! - I'll need to keep this count in mind when I start making characters now before I export them. Honestly can't wait to get displacement and fiber rendering in Octane, gonna make life a lot easier for this sort of stuff >.<