missing Hue, Contrast and Saturation filter

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

sorry if already posted.

Are there plans to integrate something like
the c4d "filter" shader?
The color-correction only has option to adjust brightness.


regards
Mike
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aoktar
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miohn wrote:Hi,

sorry if already posted.

Are there plans to integrate something like
the c4d "filter" shader?
The color-correction only has option to adjust brightness.


regards
Mike
no, it's not possible to implemented from plugin. We should ask to Octane render team for native support.
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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Ahmet,

ohh o.k.
Maybe you could ask Otoy to add
"Hue", "Saturation" and "Contrast" to the Color-Correction-Node.

Would be very helpfull!

thanks
Mike
gordonrobb
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I've finally managed to suss out using teh Colurcorrection node for contrast, just lower the black point below zero and increase the brightness scale.
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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi thanks,

well this works somewhat.
But for me, more important would be saturation and hue.



regards
Mike
mattfrodsham
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I agree, very important. One of my most missed shaders
Windows 8.1 / 4xGTX980 / C4D R18
useruser
Licensed Customer
Posts: 142
Joined: Wed Jun 02, 2010 9:37 pm

same here. saturation is really important. i need that more or less every time if i work with an hdri-enviroment. the workaround for desaturating HDRI-Images with the "mix-texure-shader (blend between the normal and black-and-white_Version of a HDRI-Image) works but it disables the importance-sampling function in the HDRI-Environment-object so it slows the renderspeed extremely down.
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