Hi,
sorry if already posted.
Are there plans to integrate something like
the c4d "filter" shader?
The color-correction only has option to adjust brightness.
regards
Mike
missing Hue, Contrast and Saturation filter
Moderators: ChrisHekman, aoktar
no, it's not possible to implemented from plugin. We should ask to Octane render team for native support.miohn wrote:Hi,
sorry if already posted.
Are there plans to integrate something like
the c4d "filter" shader?
The color-correction only has option to adjust brightness.
regards
Mike
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I've finally managed to suss out using teh Colurcorrection node for contrast, just lower the black point below zero and increase the brightness scale.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- mattfrodsham
- Posts: 45
- Joined: Sat Jun 29, 2013 3:03 pm
- Location: Manchester
- Contact:
I agree, very important. One of my most missed shaders
Windows 8.1 / 4xGTX980 / C4D R18
same here. saturation is really important. i need that more or less every time if i work with an hdri-enviroment. the workaround for desaturating HDRI-Images with the "mix-texure-shader (blend between the normal and black-and-white_Version of a HDRI-Image) works but it disables the importance-sampling function in the HDRI-Environment-object so it slows the renderspeed extremely down.
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti