gardeler wrote:Hi Rikk
With regards to the alembic node and assigning materials, it works differently than it does on a .obj. So far I have not been able to get shader inputs per shader in my maya scene to work at all (like it does with obj's... But what you can do is un-checkbox the "hide materials with same name". This will give you an input per shape object in the alembic in stead. This can be quite messy sometimes if you have a lot of objects that would use the same shader, but you can at least assign shaders to anything you want.
A heads up is that Maya2014 has export UV's off as default in the alembic exporter. But last time I tested maya's exporter with UV's on, it crashes octane when I tried to load the alembics. But that was a while back. I have not tested it with 1.31.
hope this helps.
Thank you gardeler, unchecking the "Merge materials with the same name" option helped a bit, but like you said, I will have duplicated materials, but that's better than nothing, for now.
roeland wrote:To use the camera in an Alembic file you need to make a render target node and connect both the camera and geometry. If you click on the Alembic scene node only the geometry is rendered with the default preview camera.
And about the materials, the only Alembic files containing material assignments I have seen yet came from an Exocortex Crate plugin. Cinema4D can export face selections, which can also be read as materials in Octane.
--
Roeland
Thanks roeland, the user funk told me already how to setup the node, so that's solved.
The Exocortex Crate plugin costs $399, definitely too much just to have materials exported in alembic...
