OctaneRender® for Poser (Windows) - build 1.29 [OBSOLETE]

Poser (Integrated Plugin developed by Paul Kinnane)

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elenacalderas
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For practicality, may I suggest that some nodes are not "not connected" by default? Or, at least, that it's possible to paste copied nodes into "not connected" nodes? For example, changing the diffuse node from "RGB image" to a "mix" node results on two not connected nodes, and it's not possible then to just paste the (copied beforehand) RGB image node back into one of the nodes. This is a little clumsy to handle.
Win 10 Home x64 / NVIDIA GeForce GTX 1070 8 GB / (Intel i7 2.8 GHz) x8, 16 GB RAM / PoserPro 11.2
wimvdb
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elenacalderas wrote:For practicality, may I suggest that some nodes are not "not connected" by default? Or, at least, that it's possible to paste copied nodes into "not connected" nodes? For example, changing the diffuse node from "RGB image" to a "mix" node results on two not connected nodes, and it's not possible then to just paste the (copied beforehand) RGB image node back into one of the nodes. This is a little clumsy to handle.
I think that is the first one on the "todo" list which Paul mentioned
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
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RGUS
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wimvdb wrote:
RGUS wrote:Well that was fun...
How do you now rotate the HDRI image in the 'environment' node. Changing the 'X' and 'Y' slider in '3D Transformation' doesn't change the background image. 'Z' slider just screws it all up.
Change the projection to spherical, then rotate the projection
This whole projection and transform thing is a bit strange. I hope there will be some documentation soon to explain what they actually do
That worked, didn't see the other rotation node under projection.
You're right about a re-write of the manual.
Thanks for your help.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
elenacalderas
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Posts: 38
Joined: Sat Jun 23, 2012 10:38 am

wimvdb wrote:
elenacalderas wrote:For practicality, may I suggest that some nodes are not "not connected" by default? Or, at least, that it's possible to paste copied nodes into "not connected" nodes? For example, changing the diffuse node from "RGB image" to a "mix" node results on two not connected nodes, and it's not possible then to just paste the (copied beforehand) RGB image node back into one of the nodes. This is a little clumsy to handle.
I think that is the first one on the "todo" list which Paul mentioned
You're right, sorry. I guess I should have read that first.
Win 10 Home x64 / NVIDIA GeForce GTX 1070 8 GB / (Intel i7 2.8 GHz) x8, 16 GB RAM / PoserPro 11.2
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RGUS
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May have to go back to the previous version until some of these issues are resolved.
Why... when setting 'rayepsilon' to 0.00 now produce blotchy textures... it never use to and was a great way to hide hair model clashes and eye socket dark patches.
Attachments
RECONVERT MATERIALS ERROR.jpg
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
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face_off
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Location: Adelaide, Australia

May have to go back to the previous version until some of these issues are resolved.
Deane - can you provide a screenshot with the entire error msg pls?
Does it happen when the viewport is opened, closed or either?
Does the material you are trying to convert have Octane nodes saved to the Poser material?
Why... when setting 'rayepsilon' to 0.00 now produce blotchy textures... it never use to and was a great way to hide hair model clashes and eye socket dark patches.
The old version was not actually setting rayepsilon to 0 when you entered 0 - it was setting it to something like 0.00001. Now 0 is truely 0. Does entering '1e-05' work?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Found something harmless, thought I'd mention it regardless. When saving a pose to the Poser library while the Octane plugin is open, I just got this message from Main Wacros window: Exception in OctaneRender for Poser objectsAdded
I am unable to reproduce this issue. Can you pls list the steps taken to get this error? Preferable on the default Andy scene.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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RGUS
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face_off wrote:
May have to go back to the previous version until some of these issues are resolved.
Deane - can you provide a screenshot with the entire error msg pls?
Does it happen when the viewport is opened, closed or either?
Does the material you are trying to convert have Octane nodes saved to the Poser material?
Why... when setting 'rayepsilon' to 0.00 now produce blotchy textures... it never use to and was a great way to hide hair model clashes and eye socket dark patches.
The old version was not actually setting rayepsilon to 0 when you entered 0 - it was setting it to something like 0.00001. Now 0 is truely 0. Does entering '1e-05' work?

Paul
Um... the entire error message either scrolls off to oblivion or I'm missing where to capture it.
But since trying it again... I now get the following error message... probably means I need to restart the system or buy another graphics card.
This happens with the viewport opened or closed.
And it looks like so far setting rayepsilon to 0.00001 fixes the problems... further testing needed.

Ok... sorted it a bit... only occurs with 'London'... this product http://www.renderosity.com/mod/bcs/the- ... 4-2/97977/
selecting HR texture in Poser and then updating in Octane causes it to spit the dummy.
On the second attempt trying to create the error again after a reboot. The same error message appear as shown above and Poser proceeded to hang and Windows said it wasn't responding... big dump!
Attachments
RECONVERT MATERIALS ERROR_AGAIN.jpg
Last edited by RGUS on Fri Jan 03, 2014 3:36 am, edited 1 time in total.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
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face_off
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Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

First kill to me! after trying reload reconvert this material from poser come up with this error

ps then it will crash poser pro 2014

ps there was this errror message as well

Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1784, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 929, in MenuCommand_ReimportMaterialFromPoser
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 335, in ReplaceNode
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\RenderManager.py", line 45, in UpdateChangeManager
WindowsError: exception: access violation reading 0xFFFFFFFFFFFFFFFF
I cannot reproduce this error. I /think/ it is related to materials being "external" nodes - but the 2 materials attached to the material mix need to be "internal". It may also be related to loading 1.20 version pz3 files. Can you reproduce this by applying that material to Andy, then re-converting from Poser? If you can provide a reproduceable set of steps, then I can track it down.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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ch0pper
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error4.jpg
Yes this seems to be serious issues with this release at the moment

My workflow as follows

Load poser

Import v4.2 character into poser

Use default model of LYON HAIR BASE

from http://www.renderosity.com/mod/bcs/inde ... ndor=danae

SAME as RGUS is using quite honestly properly but 90% of the forum
who use poser

also enclosed my POC FILE this may help you?



Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1787, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 956, in MenuCommand_ReimportPropFigureMaterialsFromPoser
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 335, in ReplaceNode
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\RenderManager.py", line 45, in UpdateChangeManager
WindowsError: exception: access violation reading 0xFFFFFFFFFFFFFFFF
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1796, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1578, in MenuCommand_ImportMaterialCollectionRetainMaps
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1582, in ImportMaterialCollection
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1778, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2635, in displayError
ValueError: Error: null tree view in MemoriseTreeState for pin diffuse
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1796, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1578, in MenuCommand_ImportMaterialCollectionRetainMaps
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1582, in ImportMaterialCollection
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1786, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\Node.py", line 1778, in MemoriseTreeState
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2635, in displayError
ValueError: Error: null tree view in MemoriseTreeState for pin diffuse


Just an update I've checked other vendors. And it looks like it does the same error. Take just about any vendor and skin V4.2 and the program will crash.
Attachments
Desktop.rar
poc file is here please check
(55.59 KiB) Downloaded 230 times
Last edited by ch0pper on Fri Jan 03, 2014 8:24 am, edited 2 times in total.
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
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