octane currently can only uses a normal or a bump map: if both are applied, octane uses normal maps in favor of bump maps...michael_g wrote:I converted the Hishy displacement maps to normals maps using Shader map pro but for some reason the normal maps kept overriding the bump maps, so I used just the bump maps.
OcDS FIRST RENDERS - FIRST PRIDE :) post here...
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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
I use DAZ Studio to pose my characters, and the plugin works very well. I did this render in the standalone version. For some reason was not able to add a background image, need to try again, any tips on this? Does the size or format need to be specific? Anyway, she looks good with just the blue sky background I think!
Bluebird 3d`s a bright loft not so bright
What started out as sun/sky render turned into a warm night time render instead, 5 light mesh spheres with varying wattage (3x60, 1x40 and 1x25), small amount of bloom and glare.
Set up in DAZ 4.6, exported and rendered by Octane for DAZ studio to 20.1k samples in just 12 hours.

What started out as sun/sky render turned into a warm night time render instead, 5 light mesh spheres with varying wattage (3x60, 1x40 and 1x25), small amount of bloom and glare.
Set up in DAZ 4.6, exported and rendered by Octane for DAZ studio to 20.1k samples in just 12 hours.
- SiliconAya
- Posts: 175
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Looks excellent. What skin shader are you using? Is it one from the Live DB?SiliconAya wrote:Some close ups I did when V6HD came out.