Ok, thanks for the report. The issue was that the reported image texture data size was complete junk. It will be fixed with the next release.smicha wrote:Actually I don't know when exactly it happened but it did. Here is the screenshot. And what funny is that total vram for my Titan is 12GB - nvidia was so generous giving me extra 6GBSeriously, after reloading the obj all went back to normal.
OctaneRender™ Standalone 1.22
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
No problembepeg4d wrote:great!!! it works, thanks for sharinggardeler wrote:Great hack to get your timeline back!
If you have an alembic file in it, but the timeline was gone when you opened it? Just select your alembic node and press ctrl + c, and viola!!
enjoy!
ciao beppe

Update about the focus distance import from Alembic: there was apparently a mistake in the Alembic documentation. So the next version of Octane should load the focus distance correctly. Note that for correct depth of field it is still necessary to specify the correct unit to be used for import.
--
Roeland
--
Roeland
I'm using both Windows 7 and Windows 8 64 bit, the same problem. Maybe it's a localization issue?roeland wrote:I can't reproduce this here, at least on Windows 7 it correctly picks a material at the pipette tip here. Are you also using windows 7?arh-osa wrote:Thanks!
Color linearization now works great!![]()
But there's one more issue in a material picker (in both 1.21 and 1.22). It grabs a pixel at the center of the cursor, not at the pipette tip.
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Roeland
Here's a screencast
http://www.youtube.com/watch?v=Fm4RN3nerxc
SketchUp Pro 8/ Maya 2012 / W7 64bit / Intel i7 870 / 8GB / 2*GeForce gtx 680 4GB
Hi, there's a way to connect all the pins to a object layer?...in some geometry they are a lot! tnx
Intel Core i7 950\Zotac ION 512 mb, 1 Gainward 780 ti 3 gb\ 12 gb\ W7
Haven´t played with, but with lua it shouldn´t be a problem to realize it, i think...Area D wrote:Hi, there's a way to connect all the pins to a object layer?...in some geometry they are a lot! tnx
Don´t ask me for an example

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
gardeler wrote:Great hack to get your timeline back!
If you have an alembic file in it, but the timeline was gone when you opened it? Just select your alembic node and press ctrl + c, and viola!!
enjoy!
Thanks mate...i was lost there.

If anyone can tell me...i think it will be a noob question but

Sorry for the most likely dumb question....

cheers
resmas
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- Elvissuperstar007
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pipette material does not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
http://render.otoy.com/forum/viewtopic.php?f=73&t=37387resmas wrote:If anyone can tell me...i think it will be a noob question but...i cant figure it out....How do we render the animation from the alembic? for exemple the "octaneshatter121.ocs" animation...if i want to render it. how can i do it?
Sorry for the most likely dumb question....![]()
cheers
resmas

ciao beppe
Last edited by bepeg4d on Tue Dec 17, 2013 1:41 pm, edited 1 time in total.
double post, sorry 
ciao beppe

ciao beppe