OctaneRender™ Standalone 1.22

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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Hi,

This release fixes a lot of the problems reported with 1.21.

As we said in the previous release, we have overhauled our entire internal node system, so some things may not work properly (including saving). Please make sure that your 1.20 scenes (or older) are backed up or the best thing is to not overwrite them at all until things are more stable. One user has reported data loss while using 1.21, and we have not yet found out why it happened.

The new package format still hasn't been finalized, so saving to the liveDB or to locally stored macros doesn't work.

Changes since 1.21

Rendering
  • Moving the camera manually will switch off motion blur.
  • Rearranged the texture transform/projection: The UVW transform is an input on the texture node itself, so in most cases (UV mapping and world space coordinates) you don't need to expand the projection node.
  • Fixed texture transform when using a transform2D node.
  • Rendered image updates when the shutter interval is changed.
  • Added mirror mode for wrapping image textures, and clamp mode works on asymmetric textures. Because Octane uses only one texture on the GPU per unique image texture, using different modes in a single render for one texture doesn't work at the moment.
Scene and geometry import
  • Improved Alembic import (files from Houdini should work now)
  • sRGB color option in OBJ import works properly.
  • Loading a new file into a node from a package works.
  • For old OCS files make sure all pins have some default value set.
Lua
  • Lua now works on Mac OS X
  • The Lua script output scrolls automatically when more text is printed.
  • The Lua editor displays line numbers.
  • Improvements to the Lua API:
    • basic animation support, so camera motion blur can be set from LUA
    • Tables with all available node types, pin types etc.
    • disconnecting nodes
    • Root graph creation, so scripts can create and render nodes without changing the current project
  • Windows created with Lua automatically pop up to the front.
  • Added prompt to save current script on exiting Octane
  • Lua output can be copied to the clipboard.
Other
  • Fixed command line arguments specifying the camera position.
  • Fixed material ball rendering if the default geometry scale is set to something else than meters.
Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
ZIP archive:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit

Happy rendering,
Your OTOY NZ Team
Aaaaahole
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Location: New Zealand
Contact:

Cheers Roeland & team, thanks for all the hard wokrk.
Win7 64 | i7 870 @ 3.2GHZ | GTX 780 3GB | 16GB | Phantom Scatter |
Tugpsx
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Location: Chicago, IL
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Awesome Thanks
Win 11 64GB | NVIDIA RTX3060 12GB
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Thanks Octane team! :)

I can't find the animation controls in this version, were they removed until they are working or is there something else I need to do?

It also still crashes when I load an .abc file, click on a render target (so the render starts), and then maximize the render window.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
aptoverde
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hi... the attached exocortex crate exported file from max load fine in octane 1.21 but with no material because all come with the same name (in max are standard with different names) and get merged... but now in octane 1.22 gives an error loading the alembic file...
file unit is cm and have a animated camera...
thanks a lot
Attachments
dinamic.rar
(1.47 MiB) Downloaded 212 times
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

The time line only pops up when a file containing an animation is loaded.
aptoverde wrote:but now in octane 1.22 gives an error loading the alembic file
Are there any error messages in the log?

We can have a look at some alembic files from various 3D applications to see how materials are exported.

--
Roeland
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Thanks guys. Appreciate the line numbers. :D

I posted this before but no harm asking again. Reason? I cant read it. Weak old eyes you understand... comes with the same kit as the wooden leg :cry:
Attachments
weak eyes.jpg
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

roeland wrote:The time line only pops up when a file containing an animation is loaded.
Hi Roeland,

Yep, this is after I loaded Ray Tracy's octanescatter Alembic file. No time line or any other controls appear.

Thanks,
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

pixelrush wrote:Thanks guys. Appreciate the line numbers. :D

I posted this before but no harm asking again. Reason? I cant read it. Weak old eyes you understand... comes with the same kit as the wooden leg :cry:
There's a post in the lua scripting forum with a script that generates the same docs in html which is coloured and clickable ;)

If we get to it we'll try to add colours.

Cheers,
Thomas
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

ok thanks will do that @stratified :geek: EDIT: done, yeah that's much easier to read, definitely less :shock:

BTW @Roeland no Alembic scrub line here either using @bepeg4d file
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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