This release fixes a lot of the problems reported with 1.21.
As we said in the previous release, we have overhauled our entire internal node system, so some things may not work properly (including saving). Please make sure that your 1.20 scenes (or older) are backed up or the best thing is to not overwrite them at all until things are more stable. One user has reported data loss while using 1.21, and we have not yet found out why it happened.
The new package format still hasn't been finalized, so saving to the liveDB or to locally stored macros doesn't work.
Changes since 1.21
Rendering
- Moving the camera manually will switch off motion blur.
- Rearranged the texture transform/projection: The UVW transform is an input on the texture node itself, so in most cases (UV mapping and world space coordinates) you don't need to expand the projection node.
- Fixed texture transform when using a transform2D node.
- Rendered image updates when the shutter interval is changed.
- Added mirror mode for wrapping image textures, and clamp mode works on asymmetric textures. Because Octane uses only one texture on the GPU per unique image texture, using different modes in a single render for one texture doesn't work at the moment.
- Improved Alembic import (files from Houdini should work now)
- sRGB color option in OBJ import works properly.
- Loading a new file into a node from a package works.
- For old OCS files make sure all pins have some default value set.
- Lua now works on Mac OS X
- The Lua script output scrolls automatically when more text is printed.
- The Lua editor displays line numbers.
- Improvements to the Lua API:
- basic animation support, so camera motion blur can be set from LUA
- Tables with all available node types, pin types etc.
- disconnecting nodes
- Root graph creation, so scripts can create and render nodes without changing the current project
- Windows created with Lua automatically pop up to the front.
- Added prompt to save current script on exiting Octane
- Lua output can be copied to the clipboard.
- Fixed command line arguments specifying the camera position.
- Fixed material ball rendering if the default geometry scale is set to something else than meters.
Windows
ZIP archives:
- 64-bit
- 32-bit
MacOS X
ZIP archive:
- 32-bit and 64-bit
Linux
ZIP archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team