invert falloff ?
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In my experience, a falloff is best used to feed the "amount" pin of a "mix" texture. So swapping texture1 and texture2 of the mix effectively inverts the falloff.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- hm.. good info..
- I tried using the invert texture node after the falloff node - yes it does that, but you have to change the settings of the falloff, you could probably try the color correction node, it has a invert setting as well
the one on the right is inverted
- I tried using the invert texture node after the falloff node - yes it does that, but you have to change the settings of the falloff, you could probably try the color correction node, it has a invert setting as well
the one on the right is inverted
3dmax, zbrush, UE
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Hi Roeland - that's what I meant by texture1 and texture2 - they are in fact "normal" and "grazing" as you correctly point out - and they are available in the Poser plugin.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question