Here is a screen cast regarding the scaling issue I was referring to in my previous post.
inlife
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- inlifethrill
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Last edited by inlifethrill on Wed Nov 13, 2013 2:50 pm, edited 1 time in total.
It would be yet a rendertime saver to be able to animate the scene wide sample counts if that tag couldn't be realised in time.... "stoprays at samplevalue x" tag ...
Also, as mentioned earlier, I would appreciate an info-overlay that is able to adapt the C4D font sizes. The overlay looks very good to my, but right now, with a font size of 16 the layout is completely shifted. That does not increase the readability of the info-overlay.
Greets & thanks.
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
djart: if i understand right that this is a optimization for Octane Core, not plugin.
dinf: to scale the info boxes is not easy, best is to fix the size of font.
inlifethrill: can't see your video
dinf: to scale the info boxes is not easy, best is to fix the size of font.
inlifethrill: can't see your video
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
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Sorry about that. Just updated the link.
I can't change the font if I don't want to wear glasses for using Octaneaoktar wrote:dinf: to scale the info boxes is not easy, best is to fix the size of font.

What do you think about animating the max samples value? Since scenes are sometimes uploaded completely, would this be possible?
I found another issue these days: when doing game content without using Octane, like exporting 3DS objects, there is always the hidden "myoctanesettings" as a polygonobject in the 3DS file. This causes ingame crashes or prohibits the game engine from loading or working. The only workaround I have in this case is to deactivate Octane, using plugin boss for that. Is it possible to deactivate this objcet only when working with non-Octane scenes?
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
inlifethrill:
i saw it, sure needs a fix for that
dinf:
is it for unity? I'll look for fixes if we need
check this page for a code to delete this object
http://render.otoy.com/forum/viewtopic. ... gs#p130577
For maxsamples look this:
i saw it, sure needs a fix for that
dinf:
is it for unity? I'll look for fixes if we need
check this page for a code to delete this object
http://render.otoy.com/forum/viewtopic. ... gs#p130577
For maxsamples look this:
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
No, Trackmania so I can't do anything inside the engine like in Unity. Thanks for the coffee script, I'PP try itaoktar wrote:dinf:
is it for unity?

Oh, what? GreatFor maxsamples look this:

| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
Yes it's on 0.9x series. i'm getting close to final release.dinf wrote:No, Trackmania so I can't do anything inside the engine like in Unity. Thanks for the coffee script, I'PP try itaoktar wrote:dinf:
is it for unity?
Oh, what? GreatFor maxsamples look this:This is new to the 0.9x generation, right? I think I looked at an older version where these rendersettings are not included. Got a bit confused by different versions now ^^
And look this video for liveDB

[vimeo]http://www.vimeo.com/79335989[/vimeo]
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry, I've understood my mistake. I obtained this result with a Hair object applied directly on a plane (not edited, without selection of polygones). This doesn't work with Octane.atome451 wrote:Hi,
I've found another issue with Hair.
The plugin is able to render Hair (as polygonal) since the first version i think but now it render only the number of guides, not the number of hair. I'm almost sure it wasn't the case before. Hope this wil help you.
EDIT : I work with C4D R14.
A hair object with selection of polygones works as usual with Octane.
Sorry again.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
Hi,
a video for TeamRender support of R15. It seems smoothly working
[vimeo]http://www.vimeo.com/79464295[/vimeo]
a video for TeamRender support of R15. It seems smoothly working
[vimeo]http://www.vimeo.com/79464295[/vimeo]
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw