Face cracking?

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rbennett2040
Licensed Customer
Posts: 9
Joined: Sun May 26, 2013 1:51 am

Several of my V4-based characters suffer "cracked faces" in Octane. See attached render. Does anyone know a solution to this? Thanks.
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Cracked Face.png
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Licensed Customer
Posts: 52
Joined: Mon Dec 31, 2012 11:54 pm

Reduce the rayepsilon setting. It make look like it is at zero but it can go lower.
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Daz3D Studio 4.6
Zwavelaar
Licensed Customer
Posts: 10
Joined: Sat Sep 14, 2013 1:22 pm

Yes, as noted above, the value of rayepsilon is probably your saviour :)

The lowest value is 0,000001. You can enter this value manually. I think the default value is set at 0,000005. But I'm not sure of that.
jimgale
Licensed Customer
Posts: 230
Joined: Fri May 03, 2013 5:27 am

I've found that you have to specify a non-zero value and THEN specify a zero value for it to 'take' at the lowest value it can have.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

jimgale wrote:I've found that you have to specify a non-zero value and THEN specify a zero value for it to 'take' at the lowest value it can have.
unfortunately because of the digits limit in the daz slider, you won't see the input number; as zero is below the limit the plugin won't accept it, but the 4 digits in the daz slider still show like it was zero... to overcome by this: http://render.otoy.com/forum/viewtopic.php?f=44&t=36713
The obvious is that which is never seen until someone expresses it simply

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UruMike
Licensed Customer
Posts: 34
Joined: Sat Jan 05, 2013 5:29 pm

These cracks are transparent geometry, the upper looks like scalp, the lower like eyebrow, that cut through the geometry of the head.
Took me a good while to figure that out.
Scale the hair or use a deformer, and move the eyebrow geometry if thi is the case.

Hope that helps!
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DAZ Studio 4.5 Hexagon 2.5 Octane v1.11
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