hmm. xref objects and also scene working fine here. maybe i misunderstand your problem.mbetke wrote:I hope we will see some more 3dsmax connections to Octane like Xref objects.
I clutter all my maxfiles with models I need to put into each scene. So instead having small .max files I go with 300+ MB files all the time.
Without the feature scene-management is really a pain.
When are you going to release 1.20 version as 3dsMax plugin
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
ok I saw somewhere a test of architectural glass and caustics, a sort of mix between fake+real
is it possible to implement it?
Also I would like to see implemented a batch method to save passes.
When we do animations every time we have to render two times the job
A good way is to create a multilayer exr file if you don't want utilize the Max render passes method.
is it possible to implement it?
Also I would like to see implemented a batch method to save passes.
When we do animations every time we have to render two times the job
A good way is to create a multilayer exr file if you don't want utilize the Max render passes method.
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Yes it is in there for a longer time now.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2