When are you going to release 1.20 version as 3dsMax plugin
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I can release 1.20 any time. Just there is no changes from 1.18 to 1.20 which affect the plugin.JuM wrote:I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?
ok, so when will there be a new plugin with new features ? 

Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
I gues when new version of Octane will emerge =plixai wrote:ok, so when will there be a new plugin with new features ?
I hope we will see some more 3dsmax connections to Octane like Xref objects.
I clutter all my maxfiles with models I need to put into each scene. So instead having small .max files I go with 300+ MB files all the time.
Without the feature scene-management is really a pain.
I clutter all my maxfiles with models I need to put into each scene. So instead having small .max files I go with 300+ MB files all the time.
Without the feature scene-management is really a pain.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Funny Boy!!Karba wrote:I can release 1.20 any time. Just there is no changes from 1.18 to 1.20 which affect the plugin.JuM wrote:I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?

What standalone features do you mean?JuM wrote:Funny Boy!!Karba wrote:I can release 1.20 any time. Just there is no changes from 1.18 to 1.20 which affect the plugin.JuM wrote:I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?you know what i mean. When are you going to release the StandAlone 1.20 features as max plugin??
This ones?
Significantly improved rendering performance
Added architectural glass option
Volumetric fog and light shafts
Correct behavior when objects with specular materials intersect (useful for liquids in glass)
Customizable sky/sunset color and sun size
Added dirt texture
Added panoramic cameras (spherical and cylindrical)
Added lens distortion to thin lens camera
Added customizable bokeh DOF to thin lens camera
Added ray-traced wireframe mode
Improved bump/normal mapping
Fixed black edges on poorly triangulated geometry with glossy materials
Added PMC kernel option "parallelism" which causes the kernel to "focus" more on caustics
Bump mapping has been inverted
All this features are in 3dsmax plugin for a long time. 1.18 contains all of them.

ok Karba, so nothing new to implement ? how about requestet features like render region, etc... etc 

Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- gabrielefx
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- Joined: Wed Sep 28, 2011 2:00 pm
architectural glass is the correct name
why you call it fake?
"fake" isn't a good word
why you call it fake?
"fake" isn't a good word
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