When are you going to release 1.20 version as 3dsMax plugin

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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JuM
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I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?
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Karba
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JuM wrote:I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?
I can release 1.20 any time. Just there is no changes from 1.18 to 1.20 which affect the plugin.
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lixai
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ok, so when will there be a new plugin with new features ? :D
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glimpse
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lixai wrote:ok, so when will there be a new plugin with new features ? :D
I gues when new version of Octane will emerge =p
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mbetke
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I hope we will see some more 3dsmax connections to Octane like Xref objects.
I clutter all my maxfiles with models I need to put into each scene. So instead having small .max files I go with 300+ MB files all the time.

Without the feature scene-management is really a pain.
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JuM
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Karba wrote:
JuM wrote:I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?
I can release 1.20 any time. Just there is no changes from 1.18 to 1.20 which affect the plugin.
Funny Boy!! :) you know what i mean. When are you going to release the StandAlone 1.20 features as max plugin??
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Karba
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JuM wrote:
Karba wrote:
JuM wrote:I have a new project. I am gonna use octane render if i can able to use 1.20 version of octane for max. is there any estimated relase date for the plugin?
I can release 1.20 any time. Just there is no changes from 1.18 to 1.20 which affect the plugin.
Funny Boy!! :) you know what i mean. When are you going to release the StandAlone 1.20 features as max plugin??
What standalone features do you mean?

This ones?

Significantly improved rendering performance
Added architectural glass option
Volumetric fog and light shafts
Correct behavior when objects with specular materials intersect (useful for liquids in glass)
Customizable sky/sunset color and sun size
Added dirt texture
Added panoramic cameras (spherical and cylindrical)
Added lens distortion to thin lens camera
Added customizable bokeh DOF to thin lens camera
Added ray-traced wireframe mode
Improved bump/normal mapping
Fixed black edges on poorly triangulated geometry with glossy materials
Added PMC kernel option "parallelism" which causes the kernel to "focus" more on caustics
Bump mapping has been inverted

All this features are in 3dsmax plugin for a long time. 1.18 contains all of them.
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glimpse
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:lol: man I love this forum, sometimes it cheers up a mood quite a bit =DDD..
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lixai
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ok Karba, so nothing new to implement ? how about requestet features like render region, etc... etc :?:
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gabrielefx
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architectural glass is the correct name
why you call it fake?
"fake" isn't a good word
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