Nice result. If I understand well, these clouds require heavy geometry ? If I want to add this kind of clouds to an already heavy scene close th the VRAM limit, I can't.
I expected clouds to use the fog medium and being shaped procedurally inside a low poly count volume. Is it possible ? I haven't achieved a decent result so far.
Clouds
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thanks, here is the model version of the cirrius, Bepeg :
The clouds are some time very high poly, between 100 000 and 1 million polys.
If you don't have to turn around, you can use a low poly model with a texture, the result could be not too bad, I haven't tried it yet.
Somet other multiple clouds :
The clouds are some time very high poly, between 100 000 and 1 million polys.
If you don't have to turn around, you can use a low poly model with a texture, the result could be not too bad, I haven't tried it yet.
Somet other multiple clouds :
wow, the backlight versions are awesome, thanks 
ciao beppe

ciao beppe
Wow, cesar this is top notch.
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
+1 Easy cloud generation would be an awesome/needed addition to Octanes excellent sun/sky system!gabrielefx wrote:well done!
puffy clouds are perfect!
collaborate with Karba and implement your materials to be applied to atmospherical gizmos.
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
+1 on sharing the material...
SEHSUCHT Berlin - 22x GTX 780
Here is a sample scene.
I principally edit the scale of the scattering node and the scattering_direction value.
I principally edit the scale of the scattering node and the scattering_direction value.
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- Nuage.rar
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merci ça peut servir.