Clouds

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ROUBAL
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Nice result. If I understand well, these clouds require heavy geometry ? If I want to add this kind of clouds to an already heavy scene close th the VRAM limit, I can't.

I expected clouds to use the fog medium and being shaped procedurally inside a low poly count volume. Is it possible ? I haven't achieved a decent result so far.
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César
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Thanks, here is the model version of the cirrius, Bepeg :
01.jpg
The clouds are some time very high poly, between 100 000 and 1 million polys.
If you don't have to turn around, you can use a low poly model with a texture, the result could be not too bad, I haven't tried it yet.

Somet other multiple clouds :
06.jpg
08.jpg
07.jpg
07 b.jpg
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Refracty
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Wow, cesar this is top notch.
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NVN
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Can u say something to your material?
I love it!
BKEicholtz
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gabrielefx wrote:well done!

puffy clouds are perfect!

collaborate with Karba and implement your materials to be applied to atmospherical gizmos.
+1 Easy cloud generation would be an awesome/needed addition to Octanes excellent sun/sky system!
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mate
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+1 on sharing the material...
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César
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Here is a sample scene.

I principally edit the scale of the scattering node and the scattering_direction value.
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Nuage.rar
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bicket
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merci ça peut servir.
PortFolio
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giovanino
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wow i want i want :( , may i ask is this for CD4 only?
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