Shadow ..?

Poser (Integrated Plugin developed by Paul Kinnane)

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gold
Licensed Customer
Posts: 250
Joined: Tue Mar 12, 2013 11:02 pm

Hey all,

I dont see much in the manual about a shadow catcher. Has this been implemented yet?

thanks!
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

Select the diffuse node and check the "matte" option.
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
gold
Licensed Customer
Posts: 250
Joined: Tue Mar 12, 2013 11:02 pm

Thanks Miru,

but unfortunately, I cant find what your referring to here.
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

The matte flag turns the material into a shadow catcher
Attachments
matte.jpg
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
gold
Licensed Customer
Posts: 250
Joined: Tue Mar 12, 2013 11:02 pm

thanks Miru, and for pic also!

I see one problem. I dont have those last 2 settings: medium and matte.

Am I supposed to add a ground material to be able to see that? I think I had the ground invisible
. Do I have to have ground visible to get a shadow? I know that sounds funny maybe, but I just was
hoping for a shadow to add to a future ground.

ps anyone: - can I see actual octane nodes in poser for octane?

thanks!
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I dont have those last 2 settings: medium and matte.
Convert your material to "diffuse". Those pins are not present on "glossy" or "specular" materials.
Do I have to have ground visible to get a shadow?
I haven't used "matte" myself, but I'm guessing you will need the Poser ground visible.
can I see actual octane nodes in poser for octane?
There has been an option to see the Octane nodes on some of the plugin versions, however the display window allowed the nodes to be deleted which then corrupted the link back to the plugin node Settings and Material "trees", so for the moment it has been removed.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

gold wrote: Am I supposed to add a ground material to be able to see that? I think I had the ground invisible
. Do I have to have ground visible to get a shadow? I know that sounds funny maybe, but I just was
hoping for a shadow to add to a future ground.
It doesn't have to be the ground plane, you can assign the diffuse matte material on any object/material you like.
But if you use the ground, it has to be visible, yes. (Otherwise it wouldn't be transferred to the plugin) ;)
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
gold
Licensed Customer
Posts: 250
Joined: Tue Mar 12, 2013 11:02 pm

Thanks face_off and Miru!

Will have a close look at these suggestions.
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