roeland wrote:bepeg4d wrote:little bug, if i use the material picker, now the material is not displayed entirely in the node inspector but only the macro node:
ciao beppe
It will show you the input pins of the macro node, and in this case the macro node doesn't have inputs.
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Roeland
hi roeland, sorry to have call it bug, obviously it's how it must work for you

unfortunately the disadvantage is that if i want to fine tuning an ocm, now i need three clicks.
could it be possible, after picking a mat, to double click the macro node icon in the node inspector for expanding all the node connected to the macro?
and is this a way for incentivizing the use of input pins?
if yes, could it be possible to modify the input pins value also in node inspector inside the node connected to the pin?
i hope you could understand what i mean
ciao beppe