OctaneRender™ Standalone 1.14

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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Hi all,

Here comes the next release of our development cycle towards 1.20, with fixes for bugs reported for 1.13 and with camera lens distortion support.

Changes since 1.13
  • Added camera lens distortion parameter.
  • Fixed black rendering with directlighting when both glossy and specular depth are set to 1.
  • The original node pin names are always shown in the node inspector.
  • The type dropdown list in empty node pins shows all available types. There is still an item to reset to the default value.
    • The null emission node is gone, to remove an emission from a material, disconnect or delete the emission node.
  • Fixed weird camera navigation after importing a file when the up vector was set perpendicular to the view vector.
    • Please note: the target may still be set to an arbitrary point. If navigation is way too slow or too fast, try using the camera target picker.
  • The status bar shows a progress bar while uploading a macro.
  • Added button to show some predefined camera viewpoints (up, down, left etc.)
  • Right-clicking in the node graph editor always has effect on the clicked node.
  • Fixed some crashes on picking a material with the material picker and deleting this node.
  • The correct CUDA core count is shown for GTX TITANs.

Download:

Windows
ZIP archives:
- 64-bit32-bit

MacOS X
DMG image:
- 32-bit and 64-bit

Linux
tar.gz archive:
- 64-bit


Happy rendering,
Your OTOY NZ Team
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Thanks guys! :)
You're working late on a Friday too.. ;)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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great, i love the friday builds, thanks :)
Added button to show some predefined camera viewpoints (up, down, left etc.)
this is realy useful ;)
ciao beppe
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

the node inspector UI is a little messed up - also shows in outliner
every label is duplicated opacity: opacity, medium: medium etc

edit: noticed priority icon doesn't have a ' Set priority' tooltip - odd man out in that respect..
Last edited by pixelrush on Fri May 03, 2013 6:07 am, edited 3 times in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Refracty
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thank you
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:the node inspector UI is a little messed up - also shows in outliner
every label is duplicated opacity: opacity, medium: medium etc
That's not messed up, it's a feature: We display now the pin name and the node name - not only the node name, which doesn't need to be anything useful.
edit: noticed priority icon doesn't have a ' Set priority' tooltip - odd man out in that respect..
Ok thanks. We will fix it.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

hmmm nah it looks messed up IMO... :)
You wouldnt need to rename these in many cases would you? stereo: stereo... distortion: distortion :P
Seems to be cluttered/unnecessary to me, but, ok perhaps people need it :roll:
How about instead you MMB on a label to show the original one? :idea:
I notice when you click on one to rename it it jumps down a few pixels (or is it half a line?) and then when you finish it stays there until you click elsewhere and then it gets into line again. :?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

ok so here's another question -
in the graph editor when I click on a node it highlights in the outliner, and vice versa and yet if I right click I will find the option to 'show in the outliner/graph editor'. what is the purpose of that?
'Show pin' I could understand, as in RMB on a geometry node pin and have that expand and highlight in the outliner/graph/inspector.
dunno , feel free to show I'm not in touch with the typical users needs again... :oops:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Elvissuperstar007
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Location: Ukraine/Russia
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it is irritating to the eyes

used to be better, but now the interface suffers (
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Elvissuperstar007
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Is this a joke? Оо
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