Here comes the next release of our development cycle towards 1.20, with fixes for bugs reported for 1.13 and with camera lens distortion support.
Changes since 1.13
- Added camera lens distortion parameter.
- Fixed black rendering with directlighting when both glossy and specular depth are set to 1.
- The original node pin names are always shown in the node inspector.
- The type dropdown list in empty node pins shows all available types. There is still an item to reset to the default value.
- The null emission node is gone, to remove an emission from a material, disconnect or delete the emission node.
- Fixed weird camera navigation after importing a file when the up vector was set perpendicular to the view vector.
- Please note: the target may still be set to an arbitrary point. If navigation is way too slow or too fast, try using the camera target picker.
- The status bar shows a progress bar while uploading a macro.
- Added button to show some predefined camera viewpoints (up, down, left etc.)
- Right-clicking in the node graph editor always has effect on the clicked node.
- Fixed some crashes on picking a material with the material picker and deleting this node.
- The correct CUDA core count is shown for GTX TITANs.
Download:
Windows
ZIP archives:
- 64-bit — 32-bit
MacOS X
DMG image:
- 32-bit and 64-bit
Linux
tar.gz archive:
- 64-bit
Happy rendering,
Your OTOY NZ Team