Preview of OctaneRender for Cinema 4D

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buzby
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aoktar wrote: yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.
Aoktar, sorry if I am missing out I may no be up on all this, but livedb is already available, how will this effect C4D material conversion? What is OCS exchange?
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aoktar
Octane Plugin Developer
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buzby wrote:
aoktar wrote: yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.
Aoktar, sorry if I am missing out I may no be up on all this, but livedb is already available, how will this effect C4D material conversion? What is OCS exchange?
using of livedb not supported yet. This is not related for conversion but will give many samples for materials. Also we can have materials transfers between plugin/standalone.
Octane For Cinema 4D developer / 3d generalist

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buzby
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alexmunteanu wrote:From Materials window: Create->Shader->C4dOctane
Thank you
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Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
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buzby
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Posts: 187
Joined: Wed Dec 05, 2012 4:02 pm

aoktar wrote:
buzby wrote:
aoktar wrote: yes not very accurate, not in same concept. But livedb will come soon, also ocs exchange.
Aoktar, sorry if I am missing out I may no be up on all this, but livedb is already available, how will this effect C4D material conversion? What is OCS exchange?
using of livedb not supported yet. This is not related for conversion but will give many samples for materials. Also we can have materials transfers between plugin/standalone.
Aoktar, can you tell me more about the materials transfers between plugin/standalone?
I purchased this plugin so I could use Octane within C4D, I thought the purpose of the plugin was going to be the added benefit of being able to use all the native materials and lighting within C4d (you may never have said this it is just what I assumed). Is this plugin more of a convenience of not having to switch back and forth between the Octane export plugin that we have been using in the past with OctaneRender standalone, or is this ever going to work natively within C4D using all of C4D's materials and lighting as it matures?
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Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
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aoktar
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you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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buzby
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Posts: 187
Joined: Wed Dec 05, 2012 4:02 pm

aoktar wrote:you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you
Sounds great thank you! Yes please do drop them in this thread or you can PM me
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
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aoktar
Octane Plugin Developer
Posts: 16064
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

buzby wrote:
aoktar wrote:you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you
Sounds great thank you! Yes please do drop them in this thread or you can PM me
when i prepared for sending, i'm going to send them. in a 1-2 days. ok?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
buzby
Licensed Customer
Posts: 187
Joined: Wed Dec 05, 2012 4:02 pm

aoktar wrote:
buzby wrote:
aoktar wrote:you can do everything in c4d like standalone. Standart materials support actually is limited matched texture nodes. It works with standart materials which has textures, falloff. i'm adding a shader to texture convertion option on development version. Also material db and export/import materials will be available on the next releases.
I can send additional commercial sample scenes to you
Sounds great thank you! Yes please do drop them in this thread or you can PM me
when i prepared for sending, i'm going to send them. in a 1-2 days. ok?

Yes thanks you
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Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
TonyBoy
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Joined: Thu Dec 13, 2012 4:47 pm

I know Aoktar is working away at the C4D edition but I miss the updates to his progress. I am anxious to astonish the folks at C4D Cafe with my very fast animation renders (especially those who have expressed skepticism on the whole issue of GPU rendering). Any teasers, Aoktar (and an early congratulations on your future contribution to the rapidly growing Turkish economy!)?
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