Beta 0.3.4 released (Old version)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

datee
Licensed Customer
Posts: 22
Joined: Fri Mar 22, 2013 9:58 am

Beta 0.3 works fine, but beta 0.3.4 gives me the error message "OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0" when c4d starts up...
...why?
mauricesteenbergen
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Posts: 31
Joined: Tue Dec 04, 2012 9:37 am

datee wrote:Beta 0.3 works fine, but beta 0.3.4 gives me the error message "OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0" when c4d starts up...
...why?
I got this too, 0.34 is not working for me, spent past hour trying to get it to work. Going back to 0.3 and await next stable.
Render: Geforce GTX480 (EVGA) (1.5GB) | OC @ 1.0V / 750Mhz
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
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attusind
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Posts: 19
Joined: Wed Jan 05, 2011 11:25 am
Location: Milan, Italy

Hi Aoktar

I had a blue screen right now! :(
It's not the first time I had this problem; It's also happened with 0.30 release.
I've attached a window's print screen with problems informations (sorry it's in italian)
I've also attched the zip file of cinema 4d's bg report.
I hope it's enough for you to understand what's the problem.

Thank you
Attachments
_BugReport.zip
(24.02 KiB) Downloaded 212 times
blue_screen.jpg
Asus Z97-WS | i7 4790k 4.0 Ghz | 32 GB ram | Quadro 600 | 3x GTX 980| Win 7 64 bit | nvidia 344.75 | Cinema 4D R16 | OctaneRender™ for Cinema 4D 2.23.2 RC3
http://www.attu.it
mauricesteenbergen
Licensed Customer
Posts: 31
Joined: Tue Dec 04, 2012 9:37 am

I can't redownload the previous version 0.3 and I've overwritten with the 0.34. Can I redownload the previous version somewhere? Right now it's kinda messy with all the different topics and only the latest in the download area.
Render: Geforce GTX480 (EVGA) (1.5GB) | OC @ 1.0V / 750Mhz
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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i have sended you. Are you check with english version of Cinema 4D?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
mauricesteenbergen
Licensed Customer
Posts: 31
Joined: Tue Dec 04, 2012 9:37 am

aoktar wrote:i have sended you. Are you check with english version of Cinema 4D?
Thank you, yes English version.
0.3 was fine, 0.34 gives same error as user above posted (the one about suitable GPU not found)
Render: Geforce GTX480 (EVGA) (1.5GB) | OC @ 1.0V / 750Mhz
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
User avatar
lilbignik
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Posts: 64
Joined: Mon Feb 21, 2011 10:36 pm
Location: Russia, Nizhnii Novgorod
Contact:

Hi Ahmet. Thank you for your work. I like it! But i really want to see some improvement in material editor.
First it is support cinema procedural map (and layer, filter etc.) I use it in every project, therefor i can't render in octane all my old scene. It is really bad.
Second, i can't understand why in material editor we see all settings of every type material. I think we don't need to see it, for example, specular chanel in diffuse mat. and why we have so a lot of activated ticks in default mat? I don't need it.
Hope to see this important improvements in future releases. Thx.
Sorry for my English
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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lilbignik wrote:Hi Ahmet. Thank you for your work. I like it! But i really want to see some improvement in material editor.
First it is support cinema procedural map (and layer, filter etc.) I use it in every project, therefor i can't render in octane all my old scene. It is really bad.
Second, i can't understand why in material editor we see all settings of every type material. I think we don't need to see it, for example, specular chanel in diffuse mat. and why we have so a lot of activated ticks in default mat? I don't need it.
Hope to see this important improvements in future releases. Thx.
Octane only support own texture types
are you saying pointed checkboxes?
Attachments
2013-03-26_141216.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
NVN
Licensed Customer
Posts: 504
Joined: Tue Jun 08, 2010 8:10 pm

how to get a "SSS" effect?
Which channel is it??
I see "scattering medium" but where i have to drag in?
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lilbignik
Licensed Customer
Posts: 64
Joined: Mon Feb 21, 2011 10:36 pm
Location: Russia, Nizhnii Novgorod
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aoktar wrote:
lilbignik wrote:Hi Ahmet. Thank you for your work. I like it! But i really want to see some improvement in material editor.
First it is support cinema procedural map (and layer, filter etc.) I use it in every project, therefor i can't render in octane all my old scene. It is really bad.
Second, i can't understand why in material editor we see all settings of every type material. I think we don't need to see it, for example, specular chanel in diffuse mat. and why we have so a lot of activated ticks in default mat? I don't need it.
Hope to see this important improvements in future releases. Thx.
Octane only support own texture types
are you saying pointed checkboxes?
Yes. I mean pointed checkboxes. Didn't know how it in english. :)
Why they are there? I don't want to see specular, transmission, roughness, reflection....in diffuse mat. i think it is confusing users. And why they are activated in default. if I need i will activate it myself.

You mean it is not possible to support all cinema texture type? I don't need so cinema procedural map, like noise, gradients or some surfaces. But i really need filter and layer. It is very poverfull tools.
Sorry for my English
Win 10 x64 / amd fx-9590 5.0Ghz / 3xGTX Titan Black 6gb/ 32gb / ArchiСad 19 / Cinema4D R17 / latest Octane.
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