New version (Beta 0.3.4) is in downloads section
For R12/13/14 (windows)
Fixes for Account administrator rights, multi language problems.
texture names works with non standart chars
Savelayout works.
Improvements on Live Viewer
Display tag on/off functionality
Beta 0.3.4 released (Old version)
Moderators: ChrisHekman, aoktar
Last edited by aoktar on Thu Apr 25, 2013 1:17 pm, edited 1 time in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Nice done, Aoktar, the textures works perfectly now !
yes, owerride is preferred methodartdude12 wrote:When installing the new beta, do I need to replace the Libs files as well?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mauricesteenbergen
- Posts: 31
- Joined: Tue Dec 04, 2012 9:37 am
Hi Aoktar,
Is all the Octane related data saved within the C4D file, or are there also some files elsewhere. I would like to know the workflow to exchange files with other C4D/Octane users: is it enough to just save the project (and image textures used) and send that over? Would it also work if I would save project+assets, would C4D/Octane on another machine find those images automaticly?
Thanks!
Is all the Octane related data saved within the C4D file, or are there also some files elsewhere. I would like to know the workflow to exchange files with other C4D/Octane users: is it enough to just save the project (and image textures used) and send that over? Would it also work if I would save project+assets, would C4D/Octane on another machine find those images automaticly?
Thanks!
Render: Geforce GTX480 (EVGA) (1.5GB) | OC @ 1.0V / 750Mhz
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
it's good question. All data is in scene structure. this is ok. But i checked for "save the project", it's not collect octane ImageTexture nodes. if it's absolute path, will be ignored. So we need fix this
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- mauricesteenbergen
- Posts: 31
- Joined: Tue Dec 04, 2012 9:37 am
Good to know, thanks for testing it and putting it on the todo listaoktar wrote:it's good question. All data is in scene structure. this is ok. But i checked for "save the project", it's not collect octane ImageTexture nodes. if it's absolute path, will be ignored. So we need fix this

Render: Geforce GTX480 (EVGA) (1.5GB) | OC @ 1.0V / 750Mhz
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
Display: Geforce 8800GT (NVIDIA) (512MB)
OS: Win 7 x64 | CPU: Quad Intel Xeon 2.66GHz (12GB)
you're welcome. If you use relative texture paths, you may collect and transfer scene
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw