- Added architectural glass as option "fake_shadows" in the specular material node
- Improved direct light calculation in SSS materia
- Improved accuracy of intersecting volumes with different IORs - as a side effect volumetric noises don't work anymore
- New multi-threaded mesh compilation with better render performance and lower memory usage during compilation (/voxelization)
- New dirt texture node
- New panoramic camera options for Octane Camera
- Improved daylight system
- Black edges in glossy materials are fixed
- Surfaces with a matte material hiding all objects behind, but are visible indirectly
- GPU priority settings to reduce 3dsmax viewport lags.
Limitations on old cards
The PMC kernel and the matte material options don't work on old graphics cards (GTX 2xx, compute model < 2.0).
DOWNLOAD
We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:
3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.11.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.11.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.11.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.11.zip (50MB ZIP File)
Yours,
The OctaneRender® Team.