Rounded edges.
The renderer geometry in the scene for a 90 degree threshold, if detected it rounds the geometry according to a user specified amount. Blender does it with geometry at render time I believe, Mental Ray does it similarly, modo does this via the shader--I haven't touched V-Ray in a while so I can't speak for that renderer. It is possible with RenderMan but due to the nature of how that renderer is built, it requires a specific shader written for certain types of geometry. The easiest implementation i've seen of this yet, is in modo.
Rounded edges in modo: http://www.luxology.com/training/video.aspx?id=631
I believe this feature alone would bring many folks to Octane. :O
Mikel
Feature Request: Rounded Edges
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
yes!!
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
neat stuff =) definatelly worth to get a place in any engine. Yeah, that could be done manually, modeling all this, but..it takes a lot of time..inplementation of this feature through shaders might be a great time saver..Subtle, but brings that extra somehing for the output =) one day I love to see that in Octane too.
- theCreativeMind
- Posts: 39
- Joined: Wed Aug 25, 2010 12:36 pm
- Location: Germany
- Contact:
+1
That shader would be a great addition to octane's feature set.
That shader would be a great addition to octane's feature set.
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
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vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
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vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
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- JulioCayetano
- Posts: 83
- Joined: Sun Feb 19, 2012 7:36 pm
Yea +1 for that shader! That should be a extreme time-saver shader.
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
+1
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Yes this is a necessity in a modern renderer. As I said in the other request post. It is also very useful for simulating water surface tension against a object. If you look at the edge of water meeting a wall there is a rounded edge. In Mental Ray you enable "round corners" in the Arch&design shader, and enable "blend with other materials".
Also good for eyes, to get that little white highlight where the eye meets the eyelid.
Also good for eyes, to get that little white highlight where the eye meets the eyelid.
OH Yes I want it too.
Perhaps an edge texture in the bump slot would make it... just an idea
Perhaps an edge texture in the bump slot would make it... just an idea
