OctaneRender™ Standalone 1.11

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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JulioCayetano
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Joined: Sun Feb 19, 2012 7:36 pm

Great job Octane team! :D

This looks promising...testing asap.
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
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tonycho
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Thanks Octane Team

testing now :D
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

This release is a big one! :D Should keep me busy for a while. :lol: Thank you!

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

thank you

nice upgrade for my incoming Titans
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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PolderAnimation
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Thnx! It's a hard dissision to make, but I think it would indeed be good to stop spending time in fixing the code for the old pre-fermi cards.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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necko77
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Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

Thank you !
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
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Refracty
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wow, Marcus, these are greate features and fixes.
Especially that "no black glossy edges thing" :)
Well done. Gonna try it soon.
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bicket
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abstrax wrote:
  • Improved accuracy of intersecting volumes with different IORs
Could you explain what has been changed. Is there a solution regarding our interface problem :mrgreen:
http://render.otoy.com/forum/viewtopic.php?f=27&t=2590

Thanks
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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steveps3
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Location: England

PolderAnimation wrote:Thnx! It's a hard dissision to make, but I think it would indeed be good to stop spending time in fixing the code for the old pre-fermi cards.
As far as I am aware these old cards are just not going to be supported. Their usage is going to do nothing other than decrease.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Fantastic work! Thank you so much.

The only thing I'd love see within next releases is ... image texture displacement and random image texture displacement for instances.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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