HDRI Environment BUG?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

I realized this when I illuminate my scene with a HDR environment.
When I begin to render my animation with animated objects octane forgets HDR importance sample and sometimes HDR's gamma and rotation.
I try this with octane's viewport and there is no problem when viewport's first time. But if try to go next frame; same problem.
This happens only with animated objects or autoupdatemoveable proxy option checked.

Do I do something wrong ? or this is a bug?
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HDR_Fry.jpg
HDR_Frx.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

wisemanxxx wrote:I realized this when I illuminate my scene with a HDR environment.
When I begin to render my animation with animated objects octane forgets HDR importance sample and sometimes HDR's gamma and rotation.
I try this with octane's viewport and there is no problem when viewport's first time. But if try to go next frame; same problem.
This happens only with animated objects or autoupdatemoveable proxy option checked.

Do I do something wrong ? or this is a bug?
Can I have this scene (with hdri map)? [email protected]
I tried to reproduce this bug without any luck.
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Elvissuperstar007
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I also
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Karba
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Elvissuperstar007 wrote:I also
Bugs seems is here.

Several users have reported about it.
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Elvissuperstar007
Licensed Customer
Posts: 2515
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
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logo
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logo.zip
(4.24 MiB) Downloaded 213 times
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Karba
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Joined: Sat Jun 11, 2011 9:05 am

Elvissuperstar007 wrote:logo
Well, I don't have the issue in this scene.
By the way. Why do you place portal around whole scene. This is not very smart. Portals usually are used if you have only small windows/holes to environment. In your case you don't have any benefits and it slows down render speed more then 2 times.
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Elvissuperstar007
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Posts: 2515
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
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Karba wrote:
Elvissuperstar007 wrote:logo
Well, I don't have the issue in this scene.
By the way. Why do you place portal around whole scene. This is not very smart. Portals usually are used if you have only small windows/holes to environment. In your case you don't have any benefits and it slows down render speed more then 2 times.
сцена не моя. его скрывали( не участвовал в просчете
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

wisemanxxx wrote:I realized this when I illuminate my scene with a HDR environment.
When I begin to render my animation with animated objects octane forgets HDR importance sample and sometimes HDR's gamma and rotation.
I try this with octane's viewport and there is no problem when viewport's first time. But if try to go next frame; same problem.
This happens only with animated objects or autoupdatemoveable proxy option checked.

Do I do something wrong ? or this is a bug?
Ok. It is a bug. We can reproduce it. Will fix.
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

Thank you for your interest. Infact I have an animation scene for a customer. I want to render it with octane. I need a dusk scene which illuminated with a dusk hdr.But in that case I'll waiting for an update. :roll:
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