I realized this when I illuminate my scene with a HDR environment.
When I begin to render my animation with animated objects octane forgets HDR importance sample and sometimes HDR's gamma and rotation.
I try this with octane's viewport and there is no problem when viewport's first time. But if try to go next frame; same problem.
This happens only with animated objects or autoupdatemoveable proxy option checked.
Do I do something wrong ? or this is a bug?
HDRI Environment BUG?
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Can I have this scene (with hdri map)? [email protected]wisemanxxx wrote:I realized this when I illuminate my scene with a HDR environment.
When I begin to render my animation with animated objects octane forgets HDR importance sample and sometimes HDR's gamma and rotation.
I try this with octane's viewport and there is no problem when viewport's first time. But if try to go next frame; same problem.
This happens only with animated objects or autoupdatemoveable proxy option checked.
Do I do something wrong ? or this is a bug?
I tried to reproduce this bug without any luck.
- Elvissuperstar007
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I also
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
- Posts: 2514
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
logo
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Well, I don't have the issue in this scene.Elvissuperstar007 wrote:logo
By the way. Why do you place portal around whole scene. This is not very smart. Portals usually are used if you have only small windows/holes to environment. In your case you don't have any benefits and it slows down render speed more then 2 times.
- Elvissuperstar007
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сцена не моя. его скрывали( не участвовал в просчетеKarba wrote:Well, I don't have the issue in this scene.Elvissuperstar007 wrote:logo
By the way. Why do you place portal around whole scene. This is not very smart. Portals usually are used if you have only small windows/holes to environment. In your case you don't have any benefits and it slows down render speed more then 2 times.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Ok. It is a bug. We can reproduce it. Will fix.wisemanxxx wrote:I realized this when I illuminate my scene with a HDR environment.
When I begin to render my animation with animated objects octane forgets HDR importance sample and sometimes HDR's gamma and rotation.
I try this with octane's viewport and there is no problem when viewport's first time. But if try to go next frame; same problem.
This happens only with animated objects or autoupdatemoveable proxy option checked.
Do I do something wrong ? or this is a bug?
- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
Thank you for your interest. Infact I have an animation scene for a customer. I want to render it with octane. I need a dusk scene which illuminated with a dusk hdr.But in that case I'll waiting for an update. 
