OctaneRender™ Standalone v1.03 (obsolete)

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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manalokos
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Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

This version has issue in the graph view when updating models that have changes in the materials, new ports sometimes appear on the wrong places showing invalid connections, and don't update immediately.
MaTtY631990
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Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Bug with ridged fractal. Changing omega just brightens the material and changing lacunarity does not do anything.
princedragoncok
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Posts: 53
Joined: Sun Feb 07, 2010 8:08 pm

This release does not run on my Geforce GTS 250M GPU (older generation GPU). I tested it with the 3ds Max 1.02 plugin. Blank screen renders. Eagerly looking forward to an update + especially shadow catcher compatibility on the older generation GPU's. Many thanks!
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Refracty
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Any infos if Subdivision Srfcs at render time will be implemented soon?
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ROUBAL
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Any infos if Subdivision Srfcs at render time will be implemented soon?
I wonder if this feature would not make the required VRAM amount on GPU unpredictable ?

If I understand well this feature, polygons non existing in the loaded OBJ file would be created in the renderer (several levels available, probably). Applying this subsurf tool could lead to a memory overload if there is not enough remaining VRAM.

Am I wrong ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Refracty
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I think if this would work smart it could increase the polygon size only of the objects that are visible for the camera.
kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

I still have the same problem with it showing that it is loading something after it has fully loaded it. I attached a simple scene and removed all the materials so I can just give you the .obj and octane files.

One thing I did do was rename the .obj and save it to a new file. (dont know if this would have caused this).

For me, this file continues to show it is compiling the mesh after it has clearly finished.
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loading error.rar
(296.49 KiB) Downloaded 127 times
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
aytac
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Joined: Mon Jul 23, 2012 7:04 am

How to use the orthographic camera?
kavorka
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aytac wrote:How to use the orthographic camera?
Under the camera settings tab, the second to last setting is the orthographic mode.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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