OctaneRender™ Standalone v1.03 (obsolete)
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
	NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- MaTtY631990
 
- Posts: 754
 - Joined: Thu Apr 08, 2010 8:38 pm
 
Bug with ridged fractal. Changing omega just brightens the material and changing lacunarity does not do anything.
            
			
									
						
										
						- princedragoncok
 
- Posts: 53
 - Joined: Sun Feb 07, 2010 8:08 pm
 
This release does not run on my Geforce GTS 250M GPU (older generation GPU). I tested it with the 3ds Max 1.02 plugin. Blank screen renders. Eagerly looking forward to an update + especially shadow catcher compatibility on the older generation GPU's. Many thanks!
            
			
									
						
										
						Any infos if Subdivision Srfcs at render time will be implemented soon?
            
			
									
						
										
						I wonder if this feature would not make the required VRAM amount on GPU unpredictable ?Any infos if Subdivision Srfcs at render time will be implemented soon?
If I understand well this feature, polygons non existing in the loaded OBJ file would be created in the renderer (several levels available, probably). Applying this subsurf tool could lead to a memory overload if there is not enough remaining VRAM.
Am I wrong ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
			
						I think if this would work smart it could increase the polygon size only of the objects that are visible for the camera.
            
			
									
						
										
						I still have the same problem with it showing that it is loading something after it has fully loaded it.  I attached a simple scene and removed all the materials so I can just give you the .obj and octane files.
One thing I did do was rename the .obj and save it to a new file. (dont know if this would have caused this).
For me, this file continues to show it is compiling the mesh after it has clearly finished.
            
							One thing I did do was rename the .obj and save it to a new file. (dont know if this would have caused this).
For me, this file continues to show it is compiling the mesh after it has clearly finished.
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- loading error.rar
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Intel quad core i5 @ 4.0 ghz  | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram