Wine
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- truerender
- Posts: 100
- Joined: Mon Mar 15, 2010 3:01 pm
Very high quality picture remon_v!
I like it!
The problem to which I am referring to the developers in the details.
On your picture it is subtle, not dramatic.
Looking closely at my publication, you will understand what I mean.
http://render.otoy.com/forum/viewtopic.php?f=27&t=25905
I like it!
The problem to which I am referring to the developers in the details.
On your picture it is subtle, not dramatic.
Looking closely at my publication, you will understand what I mean.
http://render.otoy.com/forum/viewtopic.php?f=27&t=25905
Oke I made some tweaks to the scene.
Going to make a X-mas card out of it
I think I've solved the problem truerender is talking about.
When I made those wineglasses I modelled the wine a little smaller to avoid overlapping faces.
In this render I made the wine intersect with the glass.
I also added 3 lights to the scene but not sure if I'll keep them or not.
I upped the max depth from 16 to 32, but only left it render for 4 hours (with 460m GPU) so there's a little bit of noise.
Please feel free to leave a comment or a suggestion.
Going to make a X-mas card out of it

I think I've solved the problem truerender is talking about.
When I made those wineglasses I modelled the wine a little smaller to avoid overlapping faces.
In this render I made the wine intersect with the glass.
I also added 3 lights to the scene but not sure if I'll keep them or not.
I upped the max depth from 16 to 32, but only left it render for 4 hours (with 460m GPU) so there's a little bit of noise.
Please feel free to leave a comment or a suggestion.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
Awesome! Much improved. Regarding the foil. It appears to be embedded in the bottle. i don't get the feeling that it is wrapped around it. But non-the-less this is exquisite work.
Win 11 64GB | NVIDIA RTX3060 12GB
Thanks! in the previous images the foil had no thickness at all. This time I extruded it a tiny but out to give it a thickness.
I also applied a bump map to it.
In the last image I like the lighting better on the foil, which made it pop more.
Any tips on how to fix this?
I also applied a bump map to it.
In the last image I like the lighting better on the foil, which made it pop more.
Any tips on how to fix this?
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
much better, as already said if you work on the grape it' perfect 
pay attention, the Chardonnay is white wine from white grapes
ciao beppe
Edit:damn, i've not seen the second page
sorry, forget what i've wrote

pay attention, the Chardonnay is white wine from white grapes

ciao beppe
Edit:damn, i've not seen the second page

sorry, forget what i've wrote
