thanks a lot for ies light.
Jan
OctaneRender® for 3ds max® v1.0 RC2[Test]
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- jan kudelasek
- Posts: 189
- Joined: Thu May 13, 2010 3:25 pm
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same problemlixai wrote:for me RC2 (updated) doesn't even open material editor without crashing max.
Max 2013, nVidia 580 x 2, 306.97 and 310.33 (both crash), Windows 7 x64
before the last update was working fine.
Please check this problem.
max 2012, 2013, gtx 580 306.23
- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
thank you for update. material editor doesn't crash now
hi folks,
i found a strange behaviour when using an hrdi in max2013 with rc2.
as you can see in the images below there is a green reflection on the bottomside of the objects.
the applied material is diffuse so there shouldn´t be any reflection.
if i switch from DL to PT there is something strange going on the refelection disapears except on the lowest object.
am i doing something wrong or is it a bug?
i found a strange behaviour when using an hrdi in max2013 with rc2.
as you can see in the images below there is a green reflection on the bottomside of the objects.
the applied material is diffuse so there shouldn´t be any reflection.
if i switch from DL to PT there is something strange going on the refelection disapears except on the lowest object.
am i doing something wrong or is it a bug?
You can fix it by yourself... change specular depth in rendering settings.B_M_A wrote:hi folks,
i found a strange behaviour when using an hrdi in max2013 with rc2.
as you can see in the images below there is a green reflection on the bottomside of the objects.
the applied material is diffuse so there shouldn´t be any reflection.
if i switch from DL to PT there is something strange going on the refelection disapears except on the lowest object.
am i doing something wrong or is it a bug?
Dual Xeon E5520 2.27 GHz, 48 GB DDR III
3ds Max 2016x64, Octane render for MAX, Titan Z
3ds Max 2016x64, Octane render for MAX, Titan Z
vk3d wrote:You can fix it by yourself... change specular depth in rendering settings.B_M_A wrote:hi folks,
i found a strange behaviour when using an hrdi in max2013 with rc2.
as you can see in the images below there is a green reflection on the bottomside of the objects.
the applied material is diffuse so there shouldn´t be any reflection.
if i switch from DL to PT there is something strange going on the refelection disapears except on the lowest object.
am i doing something wrong or is it a bug?
nothing happens when changing specular depth, problem still remains.
Hallo! After updating octane to the latest version, then updating the 3ds max plug-in as well, it won`t work.. I`m using the dreaded kepler(1x690) driver version 306.97(should be latest) and windows 7 x64. Is it something I`m doing wrong or is there still a "special" plugin for the kepler users?
Thanks for reading and responding!
Alex
Thanks for reading and responding!
Alex
Win 7 Ult | i7 2600k | 16gb RAM | GTX 690 | 3ds max + Octane
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm