OctaneRender™ Standalone v1.0 RC 3 (obsolete)

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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

We are happy to announce the release of OctaneRender™ v1.0 RC 3. This release fixes a few issues of RC 2 and should be the last
release candidate before final version 1.0.

Changes since v1.0 RC 2

Rendering:
  • Further tuning of the acceleration structure: The increased memory usage and decreased speed should be gone for most scenes.
  • Fixed stability issue when switching between geometry.
Other:
  • Fixed wrong display of free memory after GPU failure.
  • Added menu item to open manual.
  • The name of the directory where Octane stores its settings has changed to .OctaneRender on Linux and OctaneRender on the
    other platforms.
Changes since beta 3.01
  • The file format has been updated. Versions of OctaneRender older than beta 3.02 can't load scenes saved in
    this version
    .
  • The glossy BRDF has been updated. The roughness control has a more linear behavior, and the Fresnel effect
    can be controlled better.
  • CUDA Framework update: There is no longer a separate Kepler build, and users don't have to install a CUDA
    toolkit anymore on Mac OS and Linux.
  • Color accuracy has been improved compared to previous versions.
  • Added near clipping plane to the camera settings.
  • Added caustic blur parameter to the kernel settings to approximate caustics on rough surfaces.
  • Lighting of rough specular materials is rendered more efficiently.
  • Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
  • Quoted command line arguments on Linux are interpreted properly.
Download here:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
- 32-bit and 64-bit

Linux:
- 64-bit

Driver Requirements
This build requires an NVIDIA driver supporting CUDA 4.2.

For Mac OS you need a CUDA driver. We recommend using version 4.2.10 (http://www.nvidia.com/object/mac-driver-archive.html).
The display driver should be automatically updated by Mac OS.

On Linux and Windows you only need a recent enough NVIDIA driver. This release has been tested with driver version 306.97 on Windows and 304.51 on Linux.

Yours,
The OctaneRender™ Team.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Otoy never sleeps and...
a software never is final...;)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

gabrielefx wrote:Otoy never sleeps and...
a software never is final...;)
Fixed :)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
benjamin9999
Licensed Customer
Posts: 19
Joined: Sun Oct 28, 2012 11:49 pm

In RC2, I experienced a long delay (enough for windows to timeout waiting for messages to be handled) when switching between pmc and other kernels - seems to be fixed in rc3.
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

does seem to have sped up some. thanks guys. :)
posted my test numbers in the 3.02x experimental thread

is it ok to delete the old preferences folder Refractive Software now?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

It's looking good! :) Unfortunately the turntable animation is still broken. At least it doesn't work as it used to. I can select a camera target to rotate around but it still skews the rotation. It is impossible to get the rotation to be limited so it goes around the up axis. Also the camera target position changes as the scene is animated which doesn't seem right to me?

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Thank you for update.

I'll do some performance tests soon.


PS. Any plans for an image texture displacement/rotation option?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Cheers Roeland
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Thanks for the new version and for the mac .dmg, unfortunately all the rc os x versions are extremely unstable, it's very difficult to do the benchmarks. here are a couple of crash reports, i hope that you could find a solution :(
ciao beppe
Attachments
rc3-crash.zip
(27.05 KiB) Downloaded 232 times
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Hello ! Thank you Otoy/Octane Team ! Very Good news about memory usage in RC3 :

I have tested the RC3 release on the exact same scenes as previously, and this time, I have not only no loss, but a gain of 105MB on my big scene instead of a loss of 107MB !

I had the fear that I would have to stay with RC1 to complete my current big scene, but RC3 seems to save me !

Speed is very slightly better, but not much, but the memory usage is more important for me.

Below, screen shots in the RC3-RC2-RC1 (More recent releases first, this time) for template scene "Hallway" and my current scene :
Attachments
RC3
RC3
RC2
RC2
RC1
RC1
RC3
RC3
RC2
RC2
RC1
RC1
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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