release candidate before final version 1.0.
Changes since v1.0 RC 2
Rendering:
- Further tuning of the acceleration structure: The increased memory usage and decreased speed should be gone for most scenes.
- Fixed stability issue when switching between geometry.
- Fixed wrong display of free memory after GPU failure.
- Added menu item to open manual.
- The name of the directory where Octane stores its settings has changed to .OctaneRender on Linux and OctaneRender on the
other platforms.
- The file format has been updated. Versions of OctaneRender older than beta 3.02 can't load scenes saved in
this version. - The glossy BRDF has been updated. The roughness control has a more linear behavior, and the Fresnel effect
can be controlled better. - CUDA Framework update: There is no longer a separate Kepler build, and users don't have to install a CUDA
toolkit anymore on Mac OS and Linux. - Color accuracy has been improved compared to previous versions.
- Added near clipping plane to the camera settings.
- Added caustic blur parameter to the kernel settings to approximate caustics on rough surfaces.
- Lighting of rough specular materials is rendered more efficiently.
- Added support for higher texture counts on Kepler GPUs and eliminated error popups when the limit is reached.
- Quoted command line arguments on Linux are interpreted properly.
Windows:
ZIP archives:
- 64-bit — 32-bit
MacOS X:
- 32-bit and 64-bit
Linux:
- 64-bit
Driver Requirements
This build requires an NVIDIA driver supporting CUDA 4.2.
For Mac OS you need a CUDA driver. We recommend using version 4.2.10 (http://www.nvidia.com/object/mac-driver-archive.html).
The display driver should be automatically updated by Mac OS.
On Linux and Windows you only need a recent enough NVIDIA driver. This release has been tested with driver version 306.97 on Windows and 304.51 on Linux.
Yours,
The OctaneRender™ Team.