The ability of loading an image of same X/Y ratio as the render in background directly in Octane would be very useful. Even if not renderable, it would help for objects placement when we have to render an object over a background image. The real compositing would be done in Photoshop or Gimp as usually.
I asked for that as a feature request one or two times...
Sky question
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I hope I'm understanding what your asking... here goes...
First render with Alpha checked, using "Sunlight" setting:

Then render again with Alpha unchecked, use 'Texture Environment" and for your texture select the "Image" you want

Finally take the two resulting images and composite them in the graphics tool of your choosing: (for this I demo I just used Paint.net)

Hope this helped,
Steve
First render with Alpha checked, using "Sunlight" setting:

Then render again with Alpha unchecked, use 'Texture Environment" and for your texture select the "Image" you want

Finally take the two resulting images and composite them in the graphics tool of your choosing: (for this I demo I just used Paint.net)

Hope this helped,
Steve
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Thanks a ton, extremely help!ssouth wrote:I hope I'm understanding what your asking... here goes...
First render with Alpha checked, using "Sunlight" setting:
Then render again with Alpha unchecked, use 'Texture Environment" and for your texture select the "Image" you want
Finally take the two resulting images and composite them in the graphics tool of your choosing: (for this I demo I just used Paint.net)
Hope this helped,
Steve
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
helpful....can't spell that late at night 

- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Very nice one. I love airplanes !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
ROUBAL wrote:Very nice one. I love airplanes !
Thanks Roubal!!