Alpha Rest Room

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Re: Alpha Rest Room

Postby evo » Mon Oct 01, 2012 12:12 pm

evo Mon Oct 01, 2012 12:12 pm
i guess carpet is an instances work right? did it have a falloff map?
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Re: Alpha Rest Room

Postby enricocerica » Mon Oct 01, 2012 5:15 pm

enricocerica Mon Oct 01, 2012 5:15 pm
Thanks to all for your kind comments :)

paoloverona:Yep, the lamp has a text texture indeed. And yes I've created the floor, it has a bump map but each plank is a individual mesh to get more realism.

evo:Yes the carpet is made of instances (no fallof) like the floor, lusters and whatever is more than 3 times in the scene ;)

I updated the topic with some additional information ;)
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Re: Alpha Rest Room

Postby evo » Mon Oct 01, 2012 5:21 pm

evo Mon Oct 01, 2012 5:21 pm
thanks so much for the additional infos, but now i want to know hwy you choose ambient occlusion 4 instead of pmc o pt.
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Re: Alpha Rest Room

Postby enricocerica » Mon Oct 01, 2012 5:27 pm

enricocerica Mon Oct 01, 2012 5:27 pm
evo wrote:thanks so much for the additional infos, but now i want to know hwy you choose ambient occlusion 4 instead of pmc o pt.


Well juste because with PMC and PT even with portals on windows, after 4 hours the image was still highly noisy, duno why, but with this kind of scene, it's really hard to get something noise free. Maybe it's due to the HDR lighting, I think I don't have such a problem using sunlight. I would like to know about other experience, I know Gabrielefx ofter uses PMC but it seems that even with 4 cards the rendering time is over 4 hours.
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Re: Alpha Rest Room

Postby evo » Mon Oct 01, 2012 5:38 pm

evo Mon Oct 01, 2012 5:38 pm
thanks for the quick reply!

I totally agree with that! In a past work i've got same issuses with that! in the italian forum infact gabriele fx suggest me to use pmc instead of pt
that help a lot but still too much time to clear most of the noise at least

here's the topic (in italian sorry) viewtopic.php?f=35&t=13857&start=0

But here you can see what i'm talking about

PT
download/file.php?id=14148&mode=view
download/file.php?id=14147&mode=view
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Re: Alpha Rest Room

Postby jmfowler » Mon Oct 01, 2012 9:24 pm

jmfowler Mon Oct 01, 2012 9:24 pm
gabrielefx wrote:great renders!

special atmosphere...

that letters are the power bill?

haha- good joke!

renders look great!

Whats the poly count on your rug?

cheers,
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Re: Alpha Rest Room

Postby enricocerica » Tue Nov 13, 2012 7:25 pm

enricocerica Tue Nov 13, 2012 7:25 pm
Hi,

Sometimes I ask myself why I spend so much time on doing so many personal projects and sometimes I get encouraging answers.

My Alpha Rest Room has been published in the last november issue of 3D World magazine and this helps to proceed on working for nothing else than some satisfaction ;)

3dWorldMag12_medium.jpg
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Re: Alpha Rest Room

Postby Refracty » Tue Nov 13, 2012 8:23 pm

Refracty Tue Nov 13, 2012 8:23 pm
gabrielefx wrote:that letters are the power bill?


:lol:
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Re: Alpha Rest Room

Postby Refracty » Tue Nov 13, 2012 8:24 pm

Refracty Tue Nov 13, 2012 8:24 pm
great work - Did you try pmc / pt for comparsion?
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Re: Alpha Rest Room

Postby paoloverona » Tue Nov 13, 2012 9:59 pm

paoloverona Tue Nov 13, 2012 9:59 pm
enricocerica wrote:Hi,

Sometimes I ask myself why I spend so much time on doing so many personal projects and sometimes I get encouraging answers.

My Alpha Rest Room has been published in the last november issue of 3D World magazine and this helps to proceed on working for nothing else than some satisfaction ;)

3dWorldMag12_medium.jpg


Many compliments for the publication of your images Enrico!
Another thing that could help in keeping you encouraged in "spending" so many time in your projects is that your works inspire and make dream lot of us in the hoping that one day we can reach such level

Thank you Enrico! ;)
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