Instance whit rhino

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Daniel79
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Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

Hi all,
i add a sample that is the result of using the plugin "Grasshopper" for the determination of the matrix, for exact positioning of the instances in Octane Render by scatter node.
A big thanks for the support David Rutten (McNeel) who created the script for Grasshopper.

Ciao
Attachments
Istanze_Octane.png
Istanze_Rhino.jpg
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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Refracty
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cool, can you share the script?
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Daniel79
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Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

i can share all you want but not the script because i don't know how to do...
I add the definition of grasshopper that there is the script...

I hope i can help you...
Attachments
Generatore_Istanze.zip
(19.78 KiB) Downloaded 257 times
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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Daniel79
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Location: Italy

Update:
    Now also works with items that have different Z coordinates

    IMPORTANT!!! You need the last version of rhino 4/5 and Grasshopper
    Attachments
    Generatore_Istanze.zip
    (19.45 KiB) Downloaded 267 times
    SORRY, MY ENGLISH IS BAD!
    2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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    Refracty
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    Hi Daniel,
    thank you for sharing.
    I will test it soon :)
    mpessoa
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    incredible, awesome many thanks to you and david rutten!!!

    you made my day :D
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    Daniel79
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    Posts: 451
    Joined: Tue Jan 26, 2010 3:53 pm
    Location: Italy

    There is a small problem but do not know how to fix it:
    I changed the definition of grasshopper to scale objects a random, but the array that creates not take it into account, so unfortunately all instances have the same height.
    You can import several object of different heights and with different octane nodes scatter you assign different positioning matrix.

    A little intricate but at the moment I see no other solution

    bye
    SORRY, MY ENGLISH IS BAD!
    2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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