Dear all,
Thanks to new beta instancing feature, was able to do things from Sketchup impossible before.
Your feedbacks regarding plants and grass welcome.
Yours
Pascal
SU + Octane instancing - tropical house
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
- Contact:
Textures & models looks good to me.
But what disturbs me the most, is the lighting. I don't know how to describe but it looks washed up/bland or something like that.
Like an old render compared to what Octane can do.
What kernel did you use? Direct Lighting only?
But what disturbs me the most, is the lighting. I don't know how to describe but it looks washed up/bland or something like that.
Like an old render compared to what Octane can do.
What kernel did you use? Direct Lighting only?
http://icelaglace.com
Hi,
I just use the Sketchup ruby script discussed in this thread http://render.otoy.com/forum/viewtopic.php?f=31&t=22581
Thanks to TIG and SMICHA for sharing their work on this.
You will also find a tutorial within the same forum topic.
Hope the feature will be integrated in the future into Octane SU exporter.
Also use some small SU tweaks to avoid SU performance issues when handling too many instances of hipoly components : replacing complex components within SU by much more simpler ones (just a cube or a line) when creating the scene, and creating different SU files each one with only one instance of the final obj component to export.
Yours
I just use the Sketchup ruby script discussed in this thread http://render.otoy.com/forum/viewtopic.php?f=31&t=22581
Thanks to TIG and SMICHA for sharing their work on this.
You will also find a tutorial within the same forum topic.
Hope the feature will be integrated in the future into Octane SU exporter.
Also use some small SU tweaks to avoid SU performance issues when handling too many instances of hipoly components : replacing complex components within SU by much more simpler ones (just a cube or a line) when creating the scene, and creating different SU files each one with only one instance of the final obj component to export.
Yours
It's nice to see so many plants from SU!
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
I agree with Ice, it looks like an older render made this. I would recommend a good HDRI for the scene and play with materials a bit more. I've seen direct lighting renders that were pretty damn realistic so you might be able to get away with it here. Although pathtracing is probably the best solution for a wide outdoor scene such as this.