OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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3rdeye
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IES does not work for me too...another small bug I found..check out the end of the mattress in both the image...as I take my camera lower the mattress (chamferbox) turns black on the ends..
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bug-2.jpg
bug-2-1.jpg
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gabrielefx
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3rdeye wrote:IES does not work for me too...another small bug I found..check out the end of the mattress in both the image...as I take my camera lower the mattress (chamferbox) turns black on the ends..
Hi, I know well this issue.

Smooth shading in Octane doesn't work like in Vray for example.

You have to subdivide your mesh and then apply a smooth shading operator with 15-30-60 degrees

Dark surfaces can appear if you use high roughness glossy mats and you render with a camera positioned at extreme low angles respect the surface.
In this case the roughness component of the glossy mat can be created mixing a diffuse+glossy material.
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Elvissuperstar007
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thank you
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Karba
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HHbomb wrote:hello
1) I don't find OCTANE in customise menu
2) how to render trees with forest lite (i can just show proxies) or need forest pack ?
3) could it be possible to use multiscatter with octane one day ?
4) ooppps : one crash...

1) Please see image. Some times 3dsmax hold plugin loading. You can just click to Rendering menu to force 3dsmax to load it.
2) It is not supported.
3) It is not supported yet.
4) At what time does it happen?
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OctaneCustomize.png
HHbomb
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Thanks Karba, found it... :oops:

4) don't remember... sorry

Thanks for turbosmooth support ! Works great.
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MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

Render iterations no longer apply for meshsmooth and turbosmooth modifiers. It worked for the 2.58f release. Does anyone have this same issue.
Dom74
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Joined: Sat Oct 23, 2010 7:16 pm

re. prb. turbosmooth.

Yes look here, Karba is working on.
http://render.otoy.com/forum/viewtopic.php?f=27&t=22692
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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acc24ex
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didnt check the plugin, just wondering if youre going to do something with the octane proxy, and the visibility in the viewport - I think that should be a priority here, since the 3dmax viewport is absolutely killing everything else - can you make it so when you have milions of polys, it doesnt affect the viewport as much - I didnt find a better solution that turning the objects into box view, and still it kills the screen, we know it can be done, if octane can render millions of polys, viewports that are not rendering should do it as well ..
I would set that the priority if others agree.. performance of instances in 3dmax view
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

acc24ex wrote:didnt check the plugin, just wondering if youre going to do something with the octane proxy, and the visibility in the viewport - I think that should be a priority here, since the 3dmax viewport is absolutely killing everything else - can you make it so when you have milions of polys, it doesnt affect the viewport as much - I didnt find a better solution that turning the objects into box view, and still it kills the screen, we know it can be done, if octane can render millions of polys, viewports that are not rendering should do it as well ..
I would set that the priority if others agree.. performance of instances in 3dmax view
finally we have to make some scatter ability. 3dsmax can't handle huge amount of objects anyway.
HHbomb
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+1 ! multiscatter like tool :-)
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