hi guys,
i'm trying different glass materials and have the same issue with all of them, material its ok but depending on the viewing angle (when close to 90°) the glass turns to black with strange effects ( like gasoline on a ground) my mesh is a low poly not flat. i would like to get rid of that effect. any idea?
s.
problem with glass material
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Hi djiin,
it's always a good idea to post some screenshots, anyway, I'm guessing, probably you have to increase the Specular depth in the kernel settings
ciao beppe
it's always a good idea to post some screenshots, anyway, I'm guessing, probably you have to increase the Specular depth in the kernel settings

ciao beppe
thank you beppe,
yeah i've tried that, i've tried to 32, it does something but not removes all that strange black effect, weird.
also sorry i can't post any screenshots with projects i'm working on (confidentiality..) but i'm gonna try to mimic that on another mesh to post.
thanks
yeah i've tried that, i've tried to 32, it does something but not removes all that strange black effect, weird.
also sorry i can't post any screenshots with projects i'm working on (confidentiality..) but i'm gonna try to mimic that on another mesh to post.
thanks
If your specular material is complex (such as diamond, 3D star...) or the number of specular materials is 2 or more then you should increase to 100 specular depthes.djiin wrote:thank you beppe,
yeah i've tried that, i've tried to 32, it does something but not removes all that strange black effect, weird.
also sorry i can't post any screenshots with projects i'm working on (confidentiality..) but i'm gonna try to mimic that on another mesh to post.
thanks

EDIT: See - Very high spec depthes for remove blacks

NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

- octanegraff
- Posts: 3
- Joined: Fri Jul 08, 2016 4:27 pm
Not really a proper fix. However i have found with any really shiny materials...that if the glass is against something, it will turn black. try to put the other objects around it at least 0.01 way from it.