OR since v3.00 is caustics later than v2.25 at same S/px

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nuno1980
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Are you still investigating this issue? New v3.0x or v3.1x?
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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This issue list isn't for v3.03.4!????????????????? :? :? :(
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nuno1980
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No any response... :(
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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I'm worried because the response is too slow. Therefore, the price of OR may be BAD.
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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@roeland: Are you working in progress to fix this issue?
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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Almost 2 years later... Still no fix... I tested OR V4RC1 but nothing fix again yet... :?
OR v2.25 - Carafes - PMC@44 diff-,@82 spec-depth,@10k rejects; 120k spp - 32h17min.PNG
OR v2.25 is normal :) - PMC@44 diff-,@82 spec-depth,@10k rejects; 120k spp - 32h17min running my EVGA GF GTX 980 Ti SC+.

--- OR v4 RC1, v3.0x and early v4:
PMC without caustic blur on OR v4RC1.png
Few caustics are BADLY missed without "caustic blur".
PMC with caustic blur 0.01 on OR v4RC1.png
Seems to be normal at caustic blur 0.01


-----> Can you find any problem of PMC kernel of OR v3/early v4? 10k-reject is wrong as bug because I think only 1000-reject (this number HIDDEN of rejects), ok?


--- Download ORBX --
carefes.orbx
(56.95 MiB) Downloaded 376 times
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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If we have the licensed customer -> URGENT: PLEASE must reply!!!!!!!! Do NOT delay more than 2 or 3 days, if you use PMC kernel with multi-top-end GPU cards!!! :? :? :? :? :( :(
NOTE: I'm sorry for bad english due to mute ;)

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nuno1980
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New image rendered
normal caustics in v2.26.1.png
It's normal in v2.26.1 -> See difference of images rendered between this new image and «Few caustics are BADLY missed without "caustic blur"» (Thu Aug 23, 2018 9:01 pm UTC).

Same caustics = same render time but v3/early v4 is more ~2.5x number of samples per pixel than v2 but v3/early v4 loses/misses few caustics.
NOTE: I'm sorry for bad english due to mute ;)

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FAZ
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Yo homie!

Why not use Pathtracing?

6000 samples
diffuse = 4
Caustic Blur = .01
GI Clamp = 700

Make sure "fake shadows" is OFF.

If you want to get rid of more spots, lower "Hot Pixel Removal". Using "dispersion" in clear materials makes this almost impossible.

The way your liquids are sitting inside of the glass looks wrong. Check make sure dielectrics your model is correct for this kind of thing. See...
viewtopic.php?f=101&t=68220
www.alexdimella.com IG @alexdimella
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nuno1980
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3.5 years later...

New OR 2022.1 XB1 with new Photon Tracing kernel and AI Denoiser! :D
OR 2022.1 xb1 - new photon tracing.png
OR 2022.1 xb1 - new photon tracing.png (122.87 KiB) Viewed 2827 times
Thank you!
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
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