Spotlight Assembly

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Spotlight Assembly

Postby Hesekiel2517 » Sun Sep 10, 2017 4:16 pm

Hesekiel2517 Sun Sep 10, 2017 4:16 pm
Hey Paul,

there is a new Video about FStorm. It seems as if you can enable a directional Light option to geht more control about the lighting:
https://youtu.be/ytnBkGJp5G0?t=15m56s

You can achieve a similar Effect by adding a Falloff Node to the Distribution slot. Maybe You and Funk have an idea how to add such a functionality to the AreaLight Item:
https://render.otoy.com/forum/viewtopic.php?f=9&t=62903

What do you think?
Last edited by Hesekiel2517 on Wed Sep 20, 2017 3:02 pm, edited 1 time in total.
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Re: Directional Light Assembly

Postby Hesekiel2517 » Mon Sep 11, 2017 12:22 pm

Hesekiel2517 Mon Sep 11, 2017 12:22 pm
Hey there,

so i made a little assembly. You can Plug it in the Distribution Slot of the EmissionNode and control the Angle and the Sharpness of the emitted Light:

Modo_Assembly_Directional_Light_0004_Ebene 1.jpg

Modo_Assembly_Directional_Light_0003_Ebene 2.jpg

Modo_Assembly_Directional_Light_0002_Ebene 3.jpg

Modo_Assembly_Directional_Light_0001_Ebene 4.jpg

Modo_Assembly_Directional_Light_0000_Ebene 5.jpg


I'm very courious about your Opinion. I think it works very well and could be added to the AreaLight Item or could even be used to make a Spotlight item.

PS: I tried it also in the 3.07 Testversion and it results in an error. The last Stable version works fine.
Attachments
OCTANE_DIRECTIONAL_LIGHT_1_0.zip
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Re: Directional Light Assembly

Postby LFedit » Mon Sep 11, 2017 5:49 pm

LFedit Mon Sep 11, 2017 5:49 pm
This assembly would be awesome!
Win 7 64bit/ Nvidia Maximus k5000 and k20
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Re: Directional Light Assembly

Postby Hesekiel2517 » Mon Sep 11, 2017 8:00 pm

Hesekiel2517 Mon Sep 11, 2017 8:00 pm
What do you mean? You can already download it in the Post above yours :)
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Re: Spotlight Assembly

Postby Hesekiel2517 » Wed Sep 20, 2017 3:05 pm

Hesekiel2517 Wed Sep 20, 2017 3:05 pm
I had another idea to enhance the Spotlight even further. In the Screenshots you see a Gradient which controls the Pattern of the Spotlight. I want to add this to the assembly but i can't expose the Gradient to the Assembly. Is there a way to do this?

Octane_Custom_Pattern_0003_Ebene 1.jpg

Octane_Custom_Pattern_0002_Ebene 2.jpg

Octane_Custom_Pattern_0001_Ebene 3.jpg

Octane_Custom_Pattern_0000_Ebene 4.jpg


What do you think?
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Re: Spotlight Assembly

Postby Hesekiel2517 » Wed Sep 20, 2017 3:23 pm

Hesekiel2517 Wed Sep 20, 2017 3:23 pm
In addition it would also be possible to mix this with Textures to get even more variation:

Octane_Custom_Pattern_0003_Ebene 5.jpg
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Re: Spotlight Assembly

Postby face_off » Thu Sep 21, 2017 12:03 pm

face_off Thu Sep 21, 2017 12:03 pm
I understand that a gradient cannot be plugged into an Assembly in Modo, so what you are trying to do may not work.

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Re: Spotlight Assembly

Postby Hesekiel2517 » Sat Sep 30, 2017 10:23 am

Hesekiel2517 Sat Sep 30, 2017 10:23 am
That's a pity.

Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
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Re: Spotlight Assembly

Postby face_off » Mon Oct 02, 2017 2:43 am

face_off Mon Oct 02, 2017 2:43 am
Do you think it's worth adding this control in the Arealight item? Also is it possible to add an option to map a texture to the Area Light?
I think you should just use the Create Octane Emitter in this case, and tweak the resulting Octane Override as needed.

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Re: Spotlight Assembly

Postby Hesekiel2517 » Mon Oct 02, 2017 8:22 am

Hesekiel2517 Mon Oct 02, 2017 8:22 am
Mhmm, the Lightwave and Houdini Guy is considering to implement this (viewtopic.php?f=36&t=62969). Why not be the first to have this? ;)
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