Search found 8 matches
- Sun May 24, 2020 10:11 pm
- Forum: Unreal® Engine
- Topic: UE 4.231 crashes on octane unload
- Replies: 8
- Views: 3378
Re: UE 4.231 crashes on octane unload
My UE4 always 'crashed out' on exit using Octane on 4.24.
- Wed May 13, 2020 6:00 pm
- Forum: Autodesk 3Ds Max
- Topic: Can Octane Lights update in real-time in Viewport?
- Replies: 4
- Views: 2202
Re: Can Octane Lights update in real-time in Viewport?
Thank you! That setting is exactly what I was looking for.
- Tue May 12, 2020 10:34 pm
- Forum: Autodesk 3Ds Max
- Topic: Can Octane Lights update in real-time in Viewport?
- Replies: 4
- Views: 2202
Can Octane Lights update in real-time in Viewport?
Is there a way to get real-time updates with an OctaneLight in the Octane viewport?
It seems like other lights have more immediate feedback, but the only way to see any change with these lights it to rebuilt the entire scene every single time. Is there a configuration or something I'm missing to ...
It seems like other lights have more immediate feedback, but the only way to see any change with these lights it to rebuilt the entire scene every single time. Is there a configuration or something I'm missing to ...
- Thu May 07, 2020 10:23 pm
- Forum: Unreal® Engine
- Topic: 4.25 Support?
- Replies: 2
- Views: 1697
4.25 Support?
When might we see support for the new Unreal Engine 4.25? I'm loving Octane, and hoping it's not too terribly long to be able to use it in UE4.25.
- Wed Apr 29, 2020 5:19 pm
- Forum: Unreal® Engine
- Topic: Orthographic Camera Control
- Replies: 2
- Views: 2640
Re: Orthographic Camera Control
I have a work around for the moment that allows me to still have some camera control.
OctaneRenderTargetActor is referencing a regular camera in the scene. The OctaneRenderTarget is set to 'Orthographic' and the scene target is set to Perspective, then use the scene camera's FOV to adjust the size ...
OctaneRenderTargetActor is referencing a regular camera in the scene. The OctaneRenderTarget is set to 'Orthographic' and the scene target is set to Perspective, then use the scene camera's FOV to adjust the size ...
- Wed Apr 29, 2020 1:11 am
- Forum: Unreal® Engine
- Topic: Orthographic Camera Control
- Replies: 2
- Views: 2640
Orthographic Camera Control
What's the best way to work with orthographic cameras for UE4. I'm using the newest Octane version for UE4.24.
It seems like when using a camera, the controls are stuck and conflicting between what I control in Octane and what I set in the actual camera - with perspective and scale being frozen in ...
It seems like when using a camera, the controls are stuck and conflicting between what I control in Octane and what I set in the actual camera - with perspective and scale being frozen in ...
- Tue Apr 28, 2020 7:11 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Do Subscription get Licensed Customer Board Access?
- Replies: 1
- Views: 1241
Do Subscription get Licensed Customer Board Access?
I'm confused - I have questions for a plugin, and the directories are found in the Licensed Customers sub directory.
I have a Studio Subscription - but no capacity to post in those forums (and not sure if there's a place to request access) - and I desperately need help related to Houdini ...
I have a Studio Subscription - but no capacity to post in those forums (and not sure if there's a place to request access) - and I desperately need help related to Houdini ...
- Tue Apr 28, 2020 6:57 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Houdini Installation Problem
- Replies: 0
- Views: 957
Houdini Installation Problem
I can't seem to post this in the Houdini subdirectory, so I'm not sure how to better ask for help (new here, hello!).
I'm using Houdini Indie 18.0 v416
I've followed the (rather confusing) installation instructions and pointing to the 416 build. See image below.
NOTE: I've also tried this with the ...
I'm using Houdini Indie 18.0 v416
I've followed the (rather confusing) installation instructions and pointing to the 416 build. See image below.
NOTE: I've also tried this with the ...